Action2/Single Set

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Revision as of 04:53, 11 March 2010 by dmccoy (talk)
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Defining cargo IDs for cargos

Action 2

Defining cargo IDs for cargos and railtypes.

-=Introduction=-

The only graphics associated to cargos is their icon that is shown in the station window, therefore the action 2 you need isn't too complicated.

The graphics associated with railtypes are somewhat more complicated, but all their logic is in variational action 2s and the action 3; the standard 2 is again not complicated.

-=Format=-

-+<Sprite-number> * <Length> 02 0B/10 <cargo-id> 01 00 <set>+-

||Element|Size|Description

<Sprite-number>|dec|A sequential sprite number

<length>|dec|The total number of bytes used in this action

02|B|Defines action 02

0B/10|B|Sprites are used for feature 0B - cargos, or feature 10 - rail types

<cargo-id>|B|What cargo ID this action 2 defines

01|B|A literal 01 byte

00|B|A literal 00 byte

<set>|W|Number of set to use from the last action 1||

You may note that this is the same as the action 2 entry for vehicles, but with num_loadtypes=1 and num_loadingtypes=0, and only one set number.

-=Filling in the terms=-

Sprite-number

This is just the number you are at.

Length

Count the number of bytes in this action.

Set

A WORD value, the number of the spriteset to be used. (Don't forget that sprite set numbering starts from zero)