Action0/Road Stops

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Revision as of 21:27, 23 October 2023 by Jgr (talk | contribs) (Add initial property table)
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Introduction

Defining properties of road stops.

Road stop IDs may be freely chosen. In action 0, you need only specify IDs relative to the set, i.e. the ID of the first road stop type is 00, the second road type is 01 and so on.


OpenTTD supports 64000 road stops per game, and 64000 road stop IDs per GRF file.

The property you must set for each road stop ID is 08 (in addition to defining an action 3 for it). Also, all road stop IDs must get their classes in the right order, starting from ID 00 onwards.

Properties

Number Size Version Description
08 D Supported by OpenTTD 1414 Not supported by TTDPatch Class label, see below
09 B Supported by OpenTTD 1414 Not supported by TTDPatch Road stop type
0A W Supported by OpenTTD 1414 Not supported by TTDPatch Text ID for the road stop's name
0B W Supported by OpenTTD 1414 Not supported by TTDPatch Text ID for the class
0C B Supported by OpenTTD 1414 Not supported by TTDPatch Draw mode
0D D Supported by OpenTTD 1414 Not supported by TTDPatch Random trigger cargoes
0E W Supported by OpenTTD 1414 Not supported by TTDPatch Animation information
0F B Supported by OpenTTD 1414 Not supported by TTDPatch Animation speed
10 W Supported by OpenTTD 1414 Not supported by TTDPatch Animation triggers
11 B Supported by OpenTTD 1414 Not supported by TTDPatch Callback flags, see below
12 D Supported by OpenTTD 1414 Not supported by TTDPatch General flags, see below
15 W Supported by OpenTTD 1414 Not supported by TTDPatch Cost multipiers, see below

Descriptions

Examples