Action0/Canals

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Revision as of 19:00, 20 June 2011 by Frosch (talk | contribs) (fix conversion)
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Introduction

Defining properties of canals / rivers.


Properties

Number Version Size Description
08 a B Canals / Rivers Callback flags, see below
09 b B Canals / Rivers Graphic flags

(a) TTDPatch 2.6 r1560, OpenTTD r20353

(b) TTDPatch 2.6 r1573, OpenTTD r20352

Description

Canals callback (08)

For canals and rivers, the following callbacks can be defined by setting the corresponding bit in property 08:

Bit Value Variable 0C value Callback
0 1 0x147 Enable add sprite offset callback*

* Please note that not all feature ids support this callback

Graphic flags (09)

For canals and rivers, describes the provided format and features in the sprite block

If bit 0 of graphic flags is enabled, the way Sprites and the count of sprites will change.

ID Description Sprites Sprites when Bit 0 is set
00 Watercliffs 4 slope sprites 1 flat ground sprite followed by 4 slope sprites
01 Locks 24 undefined
02 Dikes 12 undefined
03 Icons 1 undefined
04 Flat docks 4 undefined
05 River Slope 4 1 flat ground sprite followed by 4 slope sprites
06 River waterside 12*5 (Last 4 for slopes) undefined
07 River GUI 2 undefined

It's not allowed to set bit 0 for undefined entries!

Example

To be written