Difference between revisions of "Action0/Canals"

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|08||B||{{ottdp|1.1|2.6|ottdrev=r20353|ttdprev=r1560}}||Canals / Rivers Callback flags, see below||
 
|08||B||{{ottdp|1.1|2.6|ottdrev=r20353|ttdprev=r1560}}||Canals / Rivers Callback flags, see below||

Revision as of 08:23, 24 July 2011

Introduction

Defining properties of canals / rivers.


Properties

Number Size Version Description
08 B Supported by OpenTTD 1.1 (r20353)1.1 Supported by TTDPatch 2.6 (r1560)2.6 Canals / Rivers Callback flags, see below
09 B Supported by OpenTTD 1.1 (r20352)1.1 Supported by TTDPatch 2.6 (r1573)2.6 Canals / Rivers Graphic flags

Description

Canals callback (08)

For canals and rivers, the following callbacks can be defined by setting the corresponding bit in property 08:

Bit Value Variable 0C value Callback
0 1 0x147 Enable add sprite offset callback*

* Please note that not all feature ids support this callback

Graphic flags (09)

For canals and rivers, describes the provided format and features in the sprite block

If bit 0 of graphic flags is enabled, the way Sprites and the count of sprites will change.

ID Description Sprites Sprites when Bit 0 is set
00 Watercliffs 4 slope sprites 1 flat ground sprite followed by 4 slope sprites
01 Locks 24 undefined
02 Dikes 12 undefined
03 Icons 1 undefined
04 Flat docks 4 undefined
05 River Slope 4 1 flat ground sprite followed by 4 slope sprites
06 River waterside 12*5 (Last 4 for slopes) undefined
07 River GUI 2 undefined

It's not allowed to set bit 0 for undefined entries!

Example

To be written