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  • ...set. They cannot be replaced using a normal <code style="color:darkgreen">replace</code> block. Instead, a <code style="color:darkgreen">replacenew</code> bl ...but required, if you want to define [[NML:Alternative sprites|alternative sprites]] for the sprite block so that it can be referenced there.
    3 KB (483 words) - 21:18, 27 June 2023

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  • ...place sprites. Which one to use depends on the type of sprites you want to replace. The following sections will outline the detailed functionality of these bl *[[NML:Replace TTD sprites|Replace TTD sprites]]
    400 bytes (62 words) - 16:36, 21 August 2011
  • [[NML:Recolour sprites|Recolour sprites]] *[[NML:Replace TTD sprites|Replace TTD sprites]]
    1 KB (180 words) - 06:41, 22 December 2019
  • ...the terrain (see [[NML:List_of_tiles|the tile list]] for a list of terrain sprites). The syntax is as follows: replace [&lt;block_name&gt;](&lt;sprite-id&gt;[, &lt;image-file&gt;]) {
    2 KB (359 words) - 06:35, 28 February 2013
  • Modify TTD's sprites. ...new sprites for new features or vehicles, action A modifies TTD's built-in sprites.
    4 KB (556 words) - 09:34, 29 December 2023
  • *;Defining sprites: **;Replacing sprites:
    7 KB (840 words) - 07:26, 10 September 2023
  • ...set. They cannot be replaced using a normal <code style="color:darkgreen">replace</code> block. Instead, a <code style="color:darkgreen">replacenew</code> bl ...but required, if you want to define [[NML:Alternative sprites|alternative sprites]] for the sprite block so that it can be referenced there.
    3 KB (483 words) - 21:18, 27 June 2023
  • Action 5 is used to define graphics for several new features of OpenTTD and TTDPatch. This is similar to action 1. <Sprite-number> * <Length> 05 <type> <num-sprites> [<offset>]
    15 KB (2,124 words) - 19:48, 23 April 2024
  • ...te-number> * <Length> 00 <Feature> <Num-props> <Num-info> <Id> (<Property <New-info>)... |<New-info> ||V||The new value of the property
    5 KB (763 words) - 09:45, 11 June 2023
  • ...s. Currently Graphic Resource Management (GRM) must be used to assign real sprites.</ref> ...rites for each of the four types (rail, road, monorail, maglev), making 32 sprites in total. Each bridge has 7 parts, though not all of them have differen
    14 KB (1,862 words) - 17:17, 21 February 2023
  • : Disable "New Vehicle" news message for this engine ...ak, and final reliabilities are randomized for each engine when starting a new game. Also note that phase 2 (the vehicle's peak performance) is actually a
    63 KB (9,872 words) - 15:00, 22 August 2024
  • ...ke old GRFs work, which do not know about OpenTTD. Do not rely on this for new NewGRFs.</ref><ref name="versionchecks">It is generally not useful to check |0E||8E||8E||B||{{ottdp|0.6|2.5}}|| Y-Offset for train sprites
    18 KB (2,772 words) - 19:48, 27 June 2023