Action0/Road Stops
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< Action0
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Defining properties of road stops.
Road stop IDs may be freely chosen. In action 0, you need only specify IDs relative to the set, i.e. the ID of the first road stop type is 00, the second road type is 01 and so on.
OpenTTD supports 64000 road stops per game, and 64000 road stop IDs per GRF file.
The property you must set for each road stop ID is 08 (in addition to defining an action 3 for it). Also, all road stop IDs must get their classes in the right order, starting from ID 00 onwards.
Properties
Number | Size | Version | Description |
---|---|---|---|
08 | D | 14 | Class label, see below |
09 | B | 14 | Road stop type |
0A | W | 14 | Text ID for the road stop's name |
0B | W | 14 | Text ID for the class |
0C | B | 14 | Draw mode |
0D | D | 14 | Random trigger cargoes |
0E | W | 14 | Animation information |
0F | B | 14 | Animation speed |
10 | W | 14 | Animation triggers |
11 | B | 14 | Callback flags, see below |
12 | D | 14 | General flags, see below |
15 | W | 14 | Cost multipiers, see below |