Callback: Custom cargo production
Custom cargo production (2E)
This callback can be used to customize cargo production of house tiles. It is called every 256 ticks when the tile can produce cargo. Because a tile can produce many types of cargo, this callback is called in a loop until it returns 20FFh (the loop count is limited to 256 to avoid endless loops). If the returned value is not 20FFh, the high byte must be a cargo type and the low byte must be the amount to be distributed. You can return a cargo type more than once if needed, so you can distribute more than 255 units from it. During the callback, the lowest byte of variable 10 contains the number of iterations happened so far and variable 18 contains a random value to help randomizing the production. (The old code randomizes production to make it look more natural, you can do the same via a VarAction2 with nvar=0). Original passenger/mail generation algorithm is described here.
Uses 15 return bits.
GRFv≥7 From GRF version 7 and above, the interpretation of the high byte in the returned value changes: instead of a climate-dependent cargo slot number, you have to return a climate-independent cargo ID. If your GRF has a cargo translation table, then this ID is the index in that table; otherwise, it's the cargo bit. Trying to produce a cargo not currently present is not an error, but will be ignored.