Introduction
Variables
| Variable
|
Version
|
Size
|
Content
|
| 80
|
0.6 2.5
|
B
|
Height above ground, top parts of locks have the same height as the lower parts. Note: this returns height in increments of 1 (and not 8)
|
| 81
|
0.6 2.5
|
B
|
Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline
|
| 82
|
1.4 2.5
|
B
|
Dike map
|
| 83
|
0.6 2.6
|
B
|
Random byte for plain canals and river tiles, otherwise zero (under bridges as example, or old savegames) |
|
Variational Action 2 are available for IDs 0/1/2/5/6 (Watercliffs, Locks, Dikes, River Slopes, River waterside)
Description
Dike map (0x82)
The variable returns the sides and edges at which the water has a dike, i.e. no connection to water. The variable is a bitset where single bits indicate a dike towards the eight adjacent tiles:
| Bit |
Value |
Direction
|
| 0 |
1 |
North-East
|
| 1 |
2 |
South-East
|
| 2 |
4 |
South-West
|
| 3 |
8 |
North-West
|
| 4 |
16 |
East
|
| 5 |
32 |
South
|
| 6 |
64 |
West
|
| 7 |
128 |
North
|
Example