Action2
Define graphics set IDs
Action 2
Defining graphics set IDs.
-=Introduction=-
Action 2 is used to group sets of sprites from the previous action 1 together to form a single unit for a single type of cargo.
-=Format=-
In general, the data looks as follows:
-+<Sprite-number> * <Length> 02 <feature> <set-id> <num-ent> <data>+-
||Byte|Description
<Sprite-number>|A sequential sprite number
<length>|The total number of bytes used in this action
02|Defines action 02
<feature>|For what type of vehicle/station should the following sprites be used?
<set-id>|What set number this action 2 defines
<num-ent>|Number of entries, depends on feature
<data>|Data of the definition, depends on the feature||
-=Filling in the terms=-
Sprite-number
This is just the number you are at.
Length
Count the number of bytes in this action.
feature
This sets the type of feature that you wish to change. Set it to
00 for trains
01 for road vehicles
02 for ships
03 for planes
04 for stations
05 for canals
-=Notes=-
Do not skip an action 2 using either action 7 or 9 (unless those skip the whole file). Action 2 must not be skipped or the patch will most likely crash. Skip or modify action 3 instead.
-=Example=-
Something to go here