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Action0
Defines new graphics feature properties
- Action0General - Action 0 properties common to all vehicle types
- Action0Trains - Action 0 properties for trains
- Action0RoadVehicles - Action 0 properties for road vehicles
- Action0Ships - Action 0 properties for ships
- Action0Planes - Action 0 properties for planes
- Action0Stations - Action 0 properties for new stations
- Action0Canals - Action 0 - Properties for canals / rivers
- Action0Bridges - Defining properties of bridges
- Action0Houses - Action 0 properties of houses
- DefaultHouseProps - Default property values for TTD's houses
- Action0GeneralVariables - Action 0 properties for general variables
- Action0IndustryTiles - Action 0 properties for industry tiles
- IndustryTileDefaultProps - Default property values for TTD's industry tiles
- Action0Industries - Action 0 properties for industries
- IndustryDefaultProps - Default properties values for TTD's industries
- Action0Cargos - Action 0 properties for cargo types
- CargoDefaultProps - Default property values for TTD's cargo types
- Action0SoundEffects - Action 0 properties for new sound effects
- Action0Objects - Action 0 properties for new objects
- Action0Railtypes - Action 0 properties for rail types
- Action0AirportTiles - Action 0 properties for airport tiles
- Action0Airports - Action 0 properties for airports
Action1
Defines a set of real sprites
Action2
Defines graphics set IDs
- Action2Vehicles - Defining set-IDs for vehicles
- Action2Stations - Defining station set-IDs
- Action2Canals - Defining an action2 for canals
- Action2HousesIndustryTiles - Defining an action 2 for houses, industry tiles and object
- Action2Industries - Defining the industry production callback
- Action2Cargos - Defining set-IDs for cargos
- Action2Objects - Action2 for Objects
- Action2Railtypes - Action2 for Railtypes
- VariationalAction2 - Variational Action 2
- VarAction2Advanced - Advanced features of Variational Action 2
- VarAction2Vehicles - Variational Action 2 Variables for Vehicles
- VarAction2Stations - Variational Action 2 Variables for Stations
- VarAction2Cities - Variational Action 2 Variables for Cities
- VarAction2Canals - Variational Action 2 Variables for Canals
- VarAction2Bridges - Variational Action 2 Variables for Bridges
- VarAction2Houses - Variational Action 2 Variables for Houses
- VarAction2IndustryTiles - Variational Action 2 Variables for Industry and Airport Tiles
- VarAction2Industries - Variational Action 2 Variables for Industries
- VarAction2Cargos - Variational Action 2 Variables for cargos
- VarAction2NewSignals - Variational Action 2 Variables for New Signals
- VarAction2Objects - Variational Action 2 Variables for Objects
- VarAction2Railtypes - Variational Action 2 for Railtypes
- RandomAction2 - Randomized Action 2
- Callbacks - List of available callbacks
Action3
Associates vehicles with graphics set IDs
- Action3LiveryOverride - Change wagon livery to match the engine
Action4
Defines text strings
Action5
Defines specific base graphics sets
Action6
Modifies the contents of the following sprite
Action7
Conditionally skips sprites or jumps to a label
- TTDPatchFlags - TTDPatch Flags for Action 7/9 Variable 85
Action8
Defines GRF ID, Name and Description
Action9
(see action 7 above)
ActionA
Modifies TTD base set sprites
ActionB
Generates an error message
ActionC
Does nothing.
ActionD
Assigns parameters and calculates results
- ReadingOtherGRFParameters - Reading another GRF file's parameters
- ReadingPatchVariables
- GRFResourceManagement - Preventing conflicts with limited resources
ActionE
Deactivates a NewGRF file
ActionF
Defines new town name styles
Action10
Defines GOTO label for action 7/9
Action11
Defines new sound data
Action12
Load font glyphs
Action13
Translates GRF-specific strings (TTDPatch only)
Action14
Static NewGRF Information (OpenTTD only)
RealSprites
Sprites that actually get drawn on the screen
RecolorSprites
Changing how other sprites are drawn
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