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Revision as of 20:07, 12 June 2011 by Planetmaker (talk | contribs) (Initial TOC)
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Action0

Defines new graphics feature properties

  • Action0General - Action 0 properties common to all vehicle types
  • Action0Trains - Action 0 properties for trains
  • Action0RoadVehicles - Action 0 properties for road vehicles
  • Action0Ships - Action 0 properties for ships
  • Action0Planes - Action 0 properties for planes
  • Action0Stations - Action 0 properties for new stations
  • Action0Canals - Action 0 - Properties for canals / rivers
  • Action0Bridges - Defining properties of bridges
  • Action0Houses - Action 0 properties of houses
    • DefaultHouseProps - Default property values for TTD's houses
  • Action0GeneralVariables - Action 0 properties for general variables
  • Action0IndustryTiles - Action 0 properties for industry tiles
    • IndustryTileDefaultProps - Default property values for TTD's industry tiles
  • Action0Industries - Action 0 properties for industries
    • IndustryDefaultProps - Default properties values for TTD's industries
  • Action0Cargos - Action 0 properties for cargo types
    • CargoDefaultProps - Default property values for TTD's cargo types
  • Action0SoundEffects - Action 0 properties for new sound effects
  • Action0Objects - Action 0 properties for new objects
  • Action0Railtypes - Action 0 properties for rail types
  • Action0AirportTiles - Action 0 properties for airport tiles
  • Action0Airports - Action 0 properties for airports

Action1

Defines a set of real sprites

Action2

Defines graphics set IDs

  • Action2Vehicles - Defining set-IDs for vehicles
  • Action2Stations - Defining station set-IDs
  • Action2Canals - Defining an action2 for canals
  • Action2HousesIndustryTiles - Defining an action 2 for houses, industry tiles and object
  • Action2Industries - Defining the industry production callback
  • Action2Cargos - Defining set-IDs for cargos
  • Action2Objects - Action2 for Objects
  • Action2Railtypes - Action2 for Railtypes
  • VariationalAction2 - Variational Action 2
    • VarAction2Advanced - Advanced features of Variational Action 2
    • VarAction2Vehicles - Variational Action 2 Variables for Vehicles
    • VarAction2Stations - Variational Action 2 Variables for Stations
    • VarAction2Cities - Variational Action 2 Variables for Cities
    • VarAction2Canals - Variational Action 2 Variables for Canals
    • VarAction2Bridges - Variational Action 2 Variables for Bridges
    • VarAction2Houses - Variational Action 2 Variables for Houses
    • VarAction2IndustryTiles - Variational Action 2 Variables for Industry and Airport Tiles
    • VarAction2Industries - Variational Action 2 Variables for Industries
    • VarAction2Cargos - Variational Action 2 Variables for cargos
    • VarAction2NewSignals - Variational Action 2 Variables for New Signals
    • VarAction2Objects - Variational Action 2 Variables for Objects
    • VarAction2Railtypes - Variational Action 2 for Railtypes
  • RandomAction2 - Randomized Action 2
  • Callbacks - List of available callbacks

Action3

Associates vehicles with graphics set IDs

  • Action3LiveryOverride - Change wagon livery to match the engine

Action4

Defines text strings

Action5

Defines specific base graphics sets

Action6

Modifies the contents of the following sprite

Action7

Conditionally skips sprites or jumps to a label

  • TTDPatchFlags - TTDPatch Flags for Action 7/9 Variable 85

Action8

Defines GRF ID, Name and Description

Action9

(see action 7 above)

ActionA

Modifies TTD base set sprites

ActionB

Generates an error message

ActionC

Does nothing.

ActionD

Assigns parameters and calculates results

  • ReadingOtherGRFParameters - Reading another GRF file's parameters
  • ReadingPatchVariables
  • GRFResourceManagement - Preventing conflicts with limited resources

ActionE

Deactivates a NewGRF file

ActionF

Defines new town name styles

Action10

Defines GOTO label for action 7/9

Action11

Defines new sound data

Action12

Load font glyphs

Action13

Translates GRF-specific strings (TTDPatch only)

Action14

Static NewGRF Information (OpenTTD only)

RealSprites

Sprites that actually get drawn on the screen

RecolorSprites

Changing how other sprites are drawn


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