NML:IndustryCommonVariables
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The following variables are available to both industries and industry tiles. All of them require an x, y offset. For industries, this offset is unsigned and relative to the northernmost tile. For industry tiles, it is signed and relative to the current tile.
name | value range | comment |
---|---|---|
nearby_tile_slope | SLOPE_XXX |
See tile slopes for an overview of possible values |
nearby_tile_is_water | 1 if the tile is water, 0 otherwise | |
nearby_tile_terrain_type | TILETYPE_XX | TILETYPE_NORMAL, TILETYPE_DESERT, TILETYPE_RAIN_FOREST, TILETYPE_SNOW |
nearby_tile_water_class | WATER_CLASS_XXX | XXX = [NONE | SEA | CANAL | RIVER] Note that tiles for which nearby_tile_is_water is 0 may still have a water class, e.g. industry tiles with water beneath them.
|
nearby_tile_height | 0..120 | The height of the lowest corner of the given tile. |
nearby_tile_class | ||
nearby_tile_animation_frame | 0..255 | Animation frame of the given tile |
nearby_tile_industrytile_id | 0x00aa, 0xFFbb, 0xFFFE or 0xFFFF | 0x00aa: The tile is an industry tile that is part of this GRF, the tile id is aa. 0xFFbb: The tile is an original industry tile with id bb. 0xFFFE: The tile is an industry tile defined in another GRF. 0xFFFF: The tile is not an industry tile or it belongs to another GRF. |