BaseCosts

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Revision as of 14:19, 13 June 2011 by Frosch (talk | contribs) (convert formatting)
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This is a list of all base costs used by TTD.

NFO ID is the ID to use for action 0 feature 8 property 08.

Location is the address in the savegame structure.

Default value is the initial value used at the game start.

ID NFO ID Location Default Used for
0
0
4B34 100 miscellaneous
1
1
4B3A 100 build track
2
2
4B40 95 build road
3
3
4B46 65 place signal
4
4
4B4C 275 build bridge tile
5
5
4B52 600 build rail depot, also affects "build rail-waypoint" (*)
6
6
4B58 500 build road depot
7
7
4B5E 700 build ship depot
8
8
4B64 450 build tunnel unit
9
9
4B6A 200 build platform unit (per tile)
10
A
4B70 180 build platform fixed (per platform)
11
B
4B76 600 build airport tile
12
C
4B7C 200 build bus station
13
D
4B82 200 build lorry area
14
E
4B88 350 build dock, also affects "build buoy" (*)
15
F
4B8E 400,000 locomotive purchase
16
10
4B94 2000 waggon purchase
17
11
4B9A 700,000 aircraft purchase
18
12
4BA0 14,000 road vehicle purchase
19
13
4BA6 65,000 ship purchase
20
14
4BAC 20 plant tree
21
15
4BB2 250 raise/lower land, also affects "build foundation" (*)
22
16
4BB8 20 clear grass
23
17
4BBE 40 clear rough land, also affects "build/remove object" (*)
24
18
4BC4 200 clear rocks
25
19
4BCA 500 clear fields
26
1A
4BD0 20 remove tree
27
1B
4BD6 -70 remove track
28
1C
4BDC 10 remove signal
29
1D
4BE2 50 remove bridge tile, also affects "remove aqueduct" (*)
30
1E
4BE8 80 remove rail depot, also affects "remove rail-waypoint" (*)
31
1F
4BEE 80 remove road depot
32
20
4BF4 90 remove ship depot
33
21
4BFA 30 remove tunnel tile
34
22
4C00 10,000 clear water, also affects "build/remove canal/lock" and "build aqueduct" (*)
35
23
4C06 50 remove platform tile
36
24
4C0C 30 remove airport tile
37
25
4C12 50 remove bus station
38
26
4C18 50 remove lorry area, also affects "remove buoy" (*) (**)
39
27
4C1E 55 remove dock
40
28
4C24 1600 remove house, also affects "remove industry" (*)
41
29
4C2A 40 remove road
42
2A
4C30 5600 steam engine running costs
43
2B
4C36 5200 diesel engine running costs
44
2C
4C3C 4800 electricengine running costs
45
2D
4C42 9600 aircraft running costs
46
2E
4C48 1600 road vehicle running costs
47
2F
4C4E 5600 ship running costs
48
30
4C54 1,000,000 funding industries, also affects "stuff with local authority", "build raw industry" and "fund town" (*)
49
31
- 1600 remove industry OTTD r18283
50
32
- 40 build object OTTD r18283
51
33
- 40 remove object OTTD r18283
52
34
- 600 build rail-waypoint OTTD r18283
53
35
- 80 remove rail-waypoint OTTD r18283
54
36
- 350 build buoy OTTD r18283
55
37
- 50 remove buoy OTTD r18283
56
38
- 1,000,000 stuff with town authority OTTD r18283
57
39
- 250 build foundation OTTD r18283
58
3A
- 8,000,000 build raw industry (in case prospecting is disabled) OTTD r18283
59
3B
- 1,000,000 fund town OTTD r18283
60
3C
- 5,000 build canal OTTD r19720
61
3D
- 5,000 remove canal OTTD r19720
62
3E
- 10,000 build aqueduct OTTD r19720
63
3F
- 2,000 remove aqueduct OTTD r19720
64
40
- 7,500 build lock OTTD r19720
65
41
- 2,000 remove lock OTTD r19720

(*) if not set separately (**) yes, "remove buoy" is mentioned in this line, not in the line below

Note: The newly added base costs of OTTD only apply if a base cost modifier is set for them. E.g. if NewGRF only set a base cost modifier for terraforming, but none for building foundations, the modifier for terraforming will also apply to building foundations, as that was the base cost used before the new one was added.

Note that some values may be adjusted by certain constant factors before being used by the game, but that is a property of the place where it's used, not the base cost as such.

Also, all constructions costs and all running costs are subject to modification by the game difficulty settings.