VariationalAction2/Canals

From GRFSpecs
< VariationalAction2
Revision as of 13:47, 14 June 2011 by Terkhen (talk | contribs) (Fix style and format)
Jump to navigationJump to search

Introduction

Variables

Variable Version Size Content
80 B Height above ground, top parts of locks have the same height as the lower parts.
81 B Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline
82 B reversed for internal usage, dikemap
83 a B Random byte for plain canals and river tiles, otherwise zero (under bridges as example, or old savegames)

(a) 2.6 r1562

Variational Action 2 are available for IDs 0/1/2/5/6  (Watercliffs, Locks, Dikes, River Slopes, River waterside)

Description

Example