Difference between revisions of "Action0/Canals"
Line 52: | Line 52: | ||
05|River Slope|4|1 flat ground sprite followed by 4 slope sprites |
05|River Slope|4|1 flat ground sprite followed by 4 slope sprites |
||
− | 06|River waterside|12*5 (Last 4 for slopes)|undefined |
+ | 06|River waterside|12*5 (Last 4 for slopes)|undefined |
+ | |||
+ | 07|River GUI|2|undefined|| |
||
<span style='color:#FF0000'>It's not allowed to set bit 0 for undefined entries!</span> |
<span style='color:#FF0000'>It's not allowed to set bit 0 for undefined entries!</span> |
Revision as of 10:55, 28 August 2010
Action 0 - Properties for canals / rivers
Action 0 - Properties for canals / rivers
Defining properties of canals / rivers.
{maketoc}
-=Properties=-
||Number|Version|Size|Description
08|a|B|Canals / Rivers Callback flags, see below|
09|b|B|Canals / Rivers Graphic flags||
(a) 2.6 r1560, OpenTTD r20353
(b) 2.6 r1573, OpenTTD r20352
-=Comments=-
Canals callback (08)
For canals and rivers, the following callbacks can be defined by setting the corresponding bit in property 08:
||Bit|Value|Variable 0C value|Callback
0|1|0x147|Enable add sprite offset callback*||
<nowiki>*</nowiki> Please note that not all feature ids support this callback
Graphic flags (09)
For canals and rivers, describes the provided format and features in the sprite block
If bit 0 of graphic flags is enabled, the way Sprites and the count of sprites will change.
||ID|Description|Sprites|Sprites when Bit 0 is set
00|Watercliffs|4 slope sprites|1 flat ground sprite followed by 4 slope sprites
01|Locks|24|undefined
02|Dikes|12|undefined
03|Icons|1|undefined
04|Flat docks|4|undefined
05|River Slope|4|1 flat ground sprite followed by 4 slope sprites
06|River waterside|12*5 (Last 4 for slopes)|undefined
07|River GUI|2|undefined||
It's not allowed to set bit 0 for undefined entries!