Difference between revisions of "VariationalAction2/Canals"
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|80 |
|80 |
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+ | |{{ottd}}{{ttdp}} |
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− | | |
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|B |
|B |
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|Height above ground, top parts of locks have the same height as the lower parts. |
|Height above ground, top parts of locks have the same height as the lower parts. |
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|81 |
|81 |
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+ | |{{ottd}}{{ttdp}} |
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− | | |
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|B |
|B |
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|Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline |
|Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline |
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|82 |
|82 |
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+ | |{{ottd}}{{ttdp}} |
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|B |
|B |
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|reversed for internal usage, dikemap |
|reversed for internal usage, dikemap |
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|83 |
|83 |
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+ | |{{ottd}}{{ttdp|2.6}} a |
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− | |a |
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|B |
|B |
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|Random byte for plain canals and river tiles, otherwise zero (under bridges as example, or old savegames)|| |
|Random byte for plain canals and river tiles, otherwise zero (under bridges as example, or old savegames)|| |
Revision as of 04:52, 23 July 2011
Introduction
Variables
Variable | Version | Size | Content | |
---|---|---|---|---|
80 | ???? | B | Height above ground, top parts of locks have the same height as the lower parts. | |
81 | ???? | B | Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline | |
82 | ???? | B | reversed for internal usage, dikemap | |
83 | ??2.6 a | B | Random byte for plain canals and river tiles, otherwise zero (under bridges as example, or old savegames) |
(a) TTDPatch 2.6 r1562
Variational Action 2 are available for IDs 0/1/2/5/6 (Watercliffs, Locks, Dikes, River Slopes, River waterside)