VariationalAction2/Canals: Difference between revisions
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'''''Variational Action 2 Variables for Canals''''' |
'''''Variational Action 2 Variables for Canals''''' |
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=Variational Action 2 Variables for Canals= |
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!'''Variable''' |
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!'''Version''' |
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!'''Content''' |
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|80 |
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|B |
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|81 |
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|B |
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|82 |
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|B |
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|83 |
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|a |
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|B |
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(a) 2.6 r1562 |
(a) 2.6 r1562 |
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Revision as of 11:50, 14 June 2011
Variational Action 2 Variables for Canals
| Variable | Version | Size | Content | |
|---|---|---|---|---|
| 80 | B | Height above ground, top parts of locks have the same height as the lower parts. | ||
| 81 | B | Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline | ||
| 82 | B | reversed for internal usage, dikemap | ||
| 83 | a | B | Random byte for plain canals and river tiles, otherwise zero (under bridges as example, or old savegames) |
(a) 2.6 r1562
Variational Action 2 are available for IDs 0/1/2/5/6 (Watercliffs, Locks, Dikes, River Slopes, River waterside)