BaseCosts: Difference between revisions

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Default value is the initial value used at the game start.
Default value is the initial value used at the game start.


||Number|Location|Default|Used for
||Number|Number|Location|Default|Used for


0|4B34|100|miscellaneous
0|0|4B34|100|miscellaneous


1|4B3A|100|build track
1|1|4B3A|100|build track


2|4B40|95|build road
2|2|4B40|95|build road


3|4B46|65|place signal
3|3|4B46|65|place signal


4|4B4C|275|build bridge tile
4|4|4B4C|275|build bridge tile


5|4B52|600|build rail depot
5|5|4B52|600|build rail depot


6|4B58|500|build road depot
6|6|4B58|500|build road depot


7|4B5E|700|build ship depot
7|7|4B5E|700|build ship depot


8|4B64|450|build tunnel unit
8|8|4B64|450|build tunnel unit


9|4B6A|200|build platform unit (per tile)
9|9|4B6A|200|build platform unit (per tile)


A|4B70|180|build platform fixed (per platform)
10|A|4B70|180|build platform fixed (per platform)


B|4B76|600|build airport tile
11|B|4B76|600|build airport tile


C|4B7C|200|build bus station
12|C|4B7C|200|build bus station


D|4B82|200|build lorry area
13|D|4B82|200|build lorry area


E|4B88|350|build dock, also affects "build buoy" (*)
14|E|4B88|350|build dock, also affects "build buoy" (*)


F|4B8E|400,000|locomotive purchase
15|F|4B8E|400,000|locomotive purchase


10|4B94|2000|waggon purchase
16|10|4B94|2000|waggon purchase


11|4B9A|700,000|aircraft purchase
17|11|4B9A|700,000|aircraft purchase


12|4BA0|14,000|road vehicle purchase
18|12|4BA0|14,000|road vehicle purchase


13|4BA6|65,000|ship purchase
19|13|4BA6|65,000|ship purchase


14|4BAC|20|plant tree
20|14|4BAC|20|plant tree


15|4BB2|250|raise/lower land, also affects "build foundation" (*)
21|15|4BB2|250|raise/lower land, also affects "build foundation" (*)


16|4BB8|20|clear grass
22|16|4BB8|20|clear grass


17|4BBE|40|clear rough land, also affects "build/remove object" (*)
23|17|4BBE|40|clear rough land, also affects "build/remove object" (*)


18|4BC4|200|clear rocks
24|18|4BC4|200|clear rocks


19|4BCA|500|clear fields
25|19|4BCA|500|clear fields


1A|4BD0|20|remove tree
26|1A|4BD0|20|remove tree


1B|4BD6|-70|remove track
27|1B|4BD6|-70|remove track


1C|4BDC|10|remove signal
28|1C|4BDC|10|remove signal


1D|4BE2|50|remove bridge tile
29|1D|4BE2|50|remove bridge tile


1E|4BE8|80|remove rail depot
30|1E|4BE8|80|remove rail depot


1F|4BEE|80|remove road depot
31|1F|4BEE|80|remove road depot


20|4BF4|90|remove ship depot
32|20|4BF4|90|remove ship depot


21|4BFA|30|remove tunnel tile
33|21|4BFA|30|remove tunnel tile


22|4C00|10,000|clear water
34|22|4C00|10,000|clear water


23|4C06|50|remove platform tile
35|23|4C06|50|remove platform tile


24|4C0C|30|remove airport tile
36|24|4C0C|30|remove airport tile


25|4C12|50|remove bus station
37|25|4C12|50|remove bus station


26|4C18|50|remove lorry area, also affects "remove buoy" (*) (**)
38|26|4C18|50|remove lorry area, also affects "remove buoy" (*) (**)


27|4C1E|55|remove dock
39|27|4C1E|55|remove dock


28|4C24|1600|remove house, also affects "remove industry" (*)
40|28|4C24|1600|remove house, also affects "remove industry" (*)


29|4C2A|40|remove road
41|29|4C2A|40|remove road


2A|4C30|5600|steam engine running costs
42|2A|4C30|5600|steam engine running costs


2B|4C36|5200|diesel engine running costs
43|2B|4C36|5200|diesel engine running costs


2C|4C3C|4800|electricengine running costs
44|2C|4C3C|4800|electricengine running costs


2D|4C42|9600|aircraft running costs
45|2D|4C42|9600|aircraft running costs


2E|4C48|1600|road vehicle running costs
46|2E|4C48|1600|road vehicle running costs


2F|4C4E|5600|ship running costs
47|2F|4C4E|5600|ship running costs


30|4C54|1,000,000|funding industries, also affects "stuff with local authority", "build raw industry" and "fund town" (*)
48|30|4C54|1,000,000|funding industries, also affects "stuff with local authority", "build raw industry" and "fund town" (*)


31|-|1600|remove industry|OTTD r18283
49|31|-|1600|remove industry|OTTD r18283


32|-|40|build object|OTTD r18283
50|32|-|40|build object|OTTD r18283


33|-|40|remove object|OTTD r18283
51|33|-|40|remove object|OTTD r18283


34|-|600|build rail-waypoint|OTTD r18283
52|34|-|600|build rail-waypoint|OTTD r18283


35|-|80|remove rail-waypoint|OTTD r18283
53|35|-|80|remove rail-waypoint|OTTD r18283


36|-|350|build buoy|OTTD r18283
54|36|-|350|build buoy|OTTD r18283


37|-|50|remove buoy|OTTD r18283
55|37|-|50|remove buoy|OTTD r18283


38|-|1,000,000|stuff with town authority|OTTD r18283
56|38|-|1,000,000|stuff with town authority|OTTD r18283


39|-|250|build foundation|OTTD r18283
57|39|-|250|build foundation|OTTD r18283


3A|-|8,000,000|build raw industry (in case prospecting is disabled)|OTTD r18283
58|3A|-|8,000,000|build raw industry (in case prospecting is disabled)|OTTD r18283


3B|-|1,000,000|fund town|OTTD r18283||
59|3B|-|1,000,000|fund town|OTTD r18283||


<nowiki><nowiki>*</nowiki></nowiki> if not set separately
<nowiki><nowiki>*</nowiki></nowiki> if not set separately

Revision as of 22:23, 7 January 2010

List of all base costs

Base Costs

This is a list of all base costs used by TTD.

Number is the ID to use for action 0 feature 8 property 08.

Location is the address in the savegame structure.

Default value is the initial value used at the game start.

||Number|Number|Location|Default|Used for

0|0|4B34|100|miscellaneous

1|1|4B3A|100|build track

2|2|4B40|95|build road

3|3|4B46|65|place signal

4|4|4B4C|275|build bridge tile

5|5|4B52|600|build rail depot

6|6|4B58|500|build road depot

7|7|4B5E|700|build ship depot

8|8|4B64|450|build tunnel unit

9|9|4B6A|200|build platform unit (per tile)

10|A|4B70|180|build platform fixed (per platform)

11|B|4B76|600|build airport tile

12|C|4B7C|200|build bus station

13|D|4B82|200|build lorry area

14|E|4B88|350|build dock, also affects "build buoy" (*)

15|F|4B8E|400,000|locomotive purchase

16|10|4B94|2000|waggon purchase

17|11|4B9A|700,000|aircraft purchase

18|12|4BA0|14,000|road vehicle purchase

19|13|4BA6|65,000|ship purchase

20|14|4BAC|20|plant tree

21|15|4BB2|250|raise/lower land, also affects "build foundation" (*)

22|16|4BB8|20|clear grass

23|17|4BBE|40|clear rough land, also affects "build/remove object" (*)

24|18|4BC4|200|clear rocks

25|19|4BCA|500|clear fields

26|1A|4BD0|20|remove tree

27|1B|4BD6|-70|remove track

28|1C|4BDC|10|remove signal

29|1D|4BE2|50|remove bridge tile

30|1E|4BE8|80|remove rail depot

31|1F|4BEE|80|remove road depot

32|20|4BF4|90|remove ship depot

33|21|4BFA|30|remove tunnel tile

34|22|4C00|10,000|clear water

35|23|4C06|50|remove platform tile

36|24|4C0C|30|remove airport tile

37|25|4C12|50|remove bus station

38|26|4C18|50|remove lorry area, also affects "remove buoy" (*) (**)

39|27|4C1E|55|remove dock

40|28|4C24|1600|remove house, also affects "remove industry" (*)

41|29|4C2A|40|remove road

42|2A|4C30|5600|steam engine running costs

43|2B|4C36|5200|diesel engine running costs

44|2C|4C3C|4800|electricengine running costs

45|2D|4C42|9600|aircraft running costs

46|2E|4C48|1600|road vehicle running costs

47|2F|4C4E|5600|ship running costs

48|30|4C54|1,000,000|funding industries, also affects "stuff with local authority", "build raw industry" and "fund town" (*)

49|31|-|1600|remove industry|OTTD r18283

50|32|-|40|build object|OTTD r18283

51|33|-|40|remove object|OTTD r18283

52|34|-|600|build rail-waypoint|OTTD r18283

53|35|-|80|remove rail-waypoint|OTTD r18283

54|36|-|350|build buoy|OTTD r18283

55|37|-|50|remove buoy|OTTD r18283

56|38|-|1,000,000|stuff with town authority|OTTD r18283

57|39|-|250|build foundation|OTTD r18283

58|3A|-|8,000,000|build raw industry (in case prospecting is disabled)|OTTD r18283

59|3B|-|1,000,000|fund town|OTTD r18283||

<nowiki>*</nowiki> if not set separately

<nowiki>**</nowiki> yes, "remove buoy" is mentioned in this line, not in the line below

Note: The newly added base costs of OTTD only apply if a base cost modifier is set for them. E.g. if NewGRF only set a base cost modifier for terraforming, but none for building foundations, the modifier for terraforming will also apply to building foundations, as that was the base cost used before the new one was added.

Note that some values may be adjusted by certain constant factors before being used by the game, but that is a property of the place where it's used, not the base cost as such.

Also, all constructions costs and all running costs are subject to modification by the game difficulty settings.