VariationalAction2/Canals: Difference between revisions

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'''''Variational Action 2 Variables for Canals'''''
'''''Variational Action 2 Variables for Canals'''''


{| class="wikitable"
=Variational Action 2 Variables for Canals=
|-
!'''Variable'''
!'''Version'''
![[GRFActionsDetailed|'''Size''']]
!'''Content'''
|-
|80
|
|B
|Height above ground, top parts of locks have the same height as the lower parts.
|-
|81
|
|B
|Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline
|-
|82
|
|B
|reversed for internal usage, dikemap
|-
|83
|a
|B
|Random byte for plain canals and river tiles, otherwise zero (under bridges as example, or old savegames)||
|}


||'''Variable'''|'''Version'''|[[GRFActionsDetailed|'''Size''']]|'''Content'''

80| |B|Height above ground, top parts of locks have the same height as the lower parts.

81| |B|Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline

82| |B|reversed for internal usage, dikemap

83|a|B|Random byte for plain canals and river tiles, otherwise zero (under bridges as example, or old savegames)||


(a) 2.6 r1562
(a) 2.6 r1562

Revision as of 11:50, 14 June 2011

Variational Action 2 Variables for Canals

Variable Version Size Content
80 B Height above ground, top parts of locks have the same height as the lower parts.
81 B Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline
82 B reversed for internal usage, dikemap
83 a B Random byte for plain canals and river tiles, otherwise zero (under bridges as example, or old savegames)


(a) 2.6 r1562

Variational Action 2 are available for IDs 0/1/2/5/6  (Watercliffs, Locks, Dikes, River Slopes, River waterside)