Difference between revisions of "Callback: Ambient sound effects"
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| − | This callback must be enabled by bit 4 in [[  | 
  + | This callback must be enabled by bit 4 in [[GlobalVariables#Misc._GRF_Features_.281E_.2F_9E.29|action D var 9E]].  | 
[[Category:Callbacks]]  | 
  [[Category:Callbacks]]  | 
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Latest revision as of 00:25, 29 October 2025
Ambient sound effects (144)
This callback is a generic callback for feature 0C (new sounds) used for playing ambient sound effects.
The 15-bit return value is the sound effect number. Values from 0 to 72 (dec) are TTD's built-in sound effects, values beyond that refer to the sounds from Action 11.
To decide whether to play a sound, and what sound to play, Var.Action 2 variable 10 holds the following information:
- GRFv≤7 For GRF version 7 and below: THRRxxxt
 - GRFv≥8 For GRF version 8 and above: xTHHRRtt
 
| Field | Meaning | 
|---|---|
| T | Tile class, 0=bare land, 4=trees, 6=water | 
| HH | 
 GRFv≤7 Height of north corner of tile (multiple of 8)  | 
| RR | 8 random bits | 
| xxx | Reserved | 
| tt | 
  | 
This callback must be enabled by bit 4 in action D var 9E.