Difference between revisions of "VariationalAction2/Canals"
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Planetmaker (talk | contribs) m (→Variables: note on tile height for canals) |
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− | |Height above ground, top parts of locks have the same height as the lower parts. |
+ | |Height above ground, top parts of locks have the same height as the lower parts. Note: this returns height in increments of 1 (and not 8) |
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Revision as of 18:05, 15 October 2011
Introduction
Variables
Variable | Version | Size | Content | |
---|---|---|---|---|
80 | 0.6 2.5 | B | Height above ground, top parts of locks have the same height as the lower parts. Note: this returns height in increments of 1 (and not 8) | |
81 | 0.6 2.5 | B | Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline | |
82 | 2.5 | B | reversed for internal usage, dikemap | |
83 | 0.6 2.6 | B | Random byte for plain canals and river tiles, otherwise zero (under bridges as example, or old savegames) |
Variational Action 2 are available for IDs 0/1/2/5/6 (Watercliffs, Locks, Dikes, River Slopes, River waterside)