VariationalAction2/Canals: Difference between revisions
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|Height above ground, top parts of locks have the same height as the lower parts. |
|Height above ground, top parts of locks have the same height as the lower parts. Note: this returns height in increments of 1 (and not 8) |
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Revision as of 18:05, 15 October 2011
Introduction
Variables
| Variable | Version | Size | Content | |
|---|---|---|---|---|
| 80 | B | Height above ground, top parts of locks have the same height as the lower parts. Note: this returns height in increments of 1 (and not 8) | ||
| 81 | B | Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline | ||
| 82 | B | reversed for internal usage, dikemap | ||
| 83 | B | Random byte for plain canals and river tiles, otherwise zero (under bridges as example, or old savegames) |
Variational Action 2 are available for IDs 0/1/2/5/6 (Watercliffs, Locks, Dikes, River Slopes, River waterside)