NML:Livery override: Difference between revisions
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#REDIRECT [[NML:Item]] |
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{{NMLNavBlocksyntax}} |
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[[Image:NML liveryoverride.png|frame|left|Same cars, different engine, different car sprites]] |
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A livery override block offers the option to change the look and behaviour of a wagon depending on the engine it is attached to. It is basically the same as a graphics-block, except that it only applies to a particular combination of an engine and a wagon. E.g. passenger wagons could adapt their livery to match the engine, to make the consist look like a multiple-unit train. The spritegroup needs to be defined before it can be used in a livery override. A livery override block is always part of the engine definition and looks like |
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livery_override (vehicleID) { |
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spritegroup_name |
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} |
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For an example see the [[NML:Spritegroup|spritegroup]] |
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Latest revision as of 00:28, 9 September 2011
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