|
|
Line 128: |
Line 128: |
|
|0Ch||Bank (temperate)||0||7||0||0||0||0 <ref name="bankbug">Unpatched TTD has a bug where temperate banks would appear in a tropic game while playing. |
|
|0Ch||Bank (temperate)||0||7||0||0||0||0 <ref name="bankbug">Unpatched TTD has a bug where temperate banks would appear in a tropic game while playing. |
|
This was caused by a mix-up that gave chance to temperate banks instead of tropic banks to appear at tropic. |
|
This was caused by a mix-up that gave chance to temperate banks instead of tropic banks to appear at tropic. |
− |
The [[GeneralFixes]] switch fixes this problem unless the [[miscmods.dontfixtropicbanks]] bit is set. |
+ |
The [[ttwiki:GeneralFixes|GeneralFixes]] switch fixes this problem unless the [[ttwiki:MiscellaneousModifications|miscmods.dontfixtropicbanks]] bit is set. |
|
This table contains the fixed values. If the player has set that bit, the two marked values will be swapped.</ref>||0||0 |
|
This table contains the fixed values. If the player has set that bit, the two marked values will be swapped.</ref>||0||0 |
|
|- |
|
|- |
Revision as of 00:01, 5 August 2011
Introduction
This page was blatantly stolen from Csaba to aid GRF coders in their work.
The properties listed below are automatically copied to your newly defined industry when setting property 8, therefore you can save some bytes by leaving alone those that fit your needs.
This data is also useful for reference so you know how you should set these properties for new industries.
Climate independent properties
Notes: All cargo types are climate-dependent values. Primary industries have a bogus fund cost multiplier of 255. Similarly, industries that can't be prospected for have a bogus prospecting chance of FFFFFFFFh (100%)
ID |
Name |
0B |
0F |
10 |
11 |
12 |
13 |
14 |
15 |
16
|
20
|
00h |
Coal mine |
01h |
255 |
01h |
NONE |
15 |
0 |
5 |
NONE |
01h |
B3333333h |
70%
|
01h |
Power station |
00h |
240 |
NONE |
01h |
0 |
0 |
5 |
NONE |
00h |
FFFFFFFFh |
100%
|
02h |
Sawmill |
04h |
224 |
05h |
07h |
0 |
0 |
5 |
26h |
03h |
FFFFFFFFh |
100%
|
03h |
Forest |
02h |
255 |
07h |
NONE |
13 |
0 |
30 |
NONE |
02h, 0Eh |
BFFFFFFFh |
75%
|
04h |
Oil refinery |
04h |
244 |
05h |
03h |
0 |
0 |
5 |
NONE |
05h |
FFFFFFFFh |
100%
|
05h |
Oil rig |
01h |
255 |
03h, 00h |
NONE |
15 |
2 |
5 |
NONE |
04h |
99999999h |
60%
|
06h |
Factory (temperate) |
04h |
208 |
05h |
04h, 06h, 09h |
0 |
0 |
5 |
01h |
09h, 08h |
FFFFFFFFh |
100%
|
07h |
Printing works |
04h |
208 |
05h |
09h |
0 |
0 |
5 |
01h |
0Eh |
FFFFFFFFh |
100%
|
08h |
Steel mill |
04h |
215 |
09h |
08h |
0 |
0 |
5 |
NONE |
12h, 06h |
FFFFFFFFh |
100%
|
09h |
Farm (temperate or sub-arctic) |
02h |
255 |
06h, 04h |
NONE |
10 |
10 |
5 |
22h, 23h, 24h |
06h, 0Dh |
D9999999h |
85%
|
0Ah |
Copper ore mine |
01h |
255 |
08h |
NONE |
10 |
0 |
5 |
NONE |
17h |
B3333333h |
70%
|
0Bh |
Oil wells |
01h |
255 |
03h |
NONE |
12 |
0 |
5 |
NONE |
04h |
99999999h |
60%
|
0Ch |
Bank (temperate) |
00h |
255 |
0Ah |
0Ah |
6 |
0 |
2 |
NONE |
0Ch |
A6666666h |
65%
|
0Dh |
Food processing plant |
04h |
206 |
0Bh |
04h, 06h |
0 |
0 |
5 |
NONE |
09h, 13h, 18h |
FFFFFFFFh |
100%
|
0Eh |
Paper mill |
04h |
227 |
09h |
07h |
0 |
0 |
5 |
26h |
03h, 07h |
FFFFFFFFh |
100%
|
0Fh |
Gold mine |
01h |
255 |
0Ah |
NONE |
7 |
0 |
5 |
NONE |
10h |
99999999h |
60%
|
10h |
Bank (sub-tropical or sub-arctic) |
00h |
151 |
NONE |
0Ah |
0 |
0 |
5 |
NONE |
0Fh, 11h |
A6666666h |
65%
|
11h |
Diamond mine |
01h |
255 |
0Ah |
NONE |
7 |
0 |
5 |
NONE |
10h |
99999999h |
60%
|
12h |
Iron ore mine |
01h |
255 |
08h |
NONE |
10 |
0 |
5 |
NONE |
08h |
B3333333h |
70%
|
13h |
Fruit plantation |
02h |
255 |
04h |
NONE |
10 |
0 |
15 |
NONE |
0Dh |
BFFFFFFFh |
75%
|
14h |
Rubber plantation |
02h |
255 |
01h |
NONE |
10 |
0 |
15 |
NONE |
17h |
BFFFFFFFh |
75%
|
15h |
Water supply |
01h |
255 |
09h |
NONE |
12 |
0 |
5 |
NONE |
16h |
B3333333h |
70%
|
16h |
Water tower |
00h |
115 |
NONE |
09h |
0 |
0 |
5 |
NONE |
15h |
FFFFFFFFh |
100%
|
17h |
Factory (sub-tropical) |
04h |
208 |
05h |
01h, 08h, 07h |
0 |
0 |
5 |
01h |
0Ah, 14h, 19h |
FFFFFFFFh |
100%
|
18h |
Farm (sub-tropical) |
02h |
255 |
06h |
NONE |
11 |
0 |
5 |
NONE |
0Dh |
D9999999h |
85%
|
19h |
Lumber mill |
04h |
135 |
07h |
NONE |
0 |
0 |
5 |
NONE |
17h |
FFFFFFFFh |
100%
|
1Ah |
Candyfloss forest |
02h |
255 |
08h |
NONE |
13 |
0 |
30 |
NONE |
1Bh |
BFFFFFFFh |
75%
|
1Bh |
Sweet factory |
04h |
206 |
05h |
01h, 06h, 08h |
0 |
0 |
5 |
NONE |
1Ah, 23h, 24h |
FFFFFFFFh |
100%
|
1Ch |
Battery farm |
02h |
255 |
04h |
NONE |
11 |
0 |
30 |
NONE |
1Fh |
B3333333h |
70%
|
1Dh |
Cola wells |
01h |
255 |
07h |
NONE |
12 |
0 |
5 |
NONE |
21h |
99999999h |
60%
|
1Eh |
Toy shop |
04h |
133 |
NONE |
03h |
0 |
0 |
5 |
NONE |
1Fh |
FFFFFFFFh |
100%
|
1Fh |
Toy factory |
04h |
163 |
03h |
0Ah, 04h |
0 |
0 |
5 |
NONE |
1Eh, 1Ch, 20h |
FFFFFFFFh |
100%
|
20h |
Plastic fountains |
01h |
255 |
0Ah |
NONE |
14 |
0 |
5 |
33h |
1Fh |
A6666666h |
65%
|
21h |
Fizzy drink factory |
04h |
177 |
0Bh |
07h, 09h |
0 |
0 |
5 |
NONE |
1Dh, 22h |
FFFFFFFFh |
100%
|
22h |
Bubble generator |
01h |
255 |
09h |
NONE |
13 |
0 |
5 |
NONE |
21h |
B3333333h |
70%
|
23h |
Toffee quarry |
01h |
255 |
06h |
NONE |
10 |
0 |
5 |
NONE |
1Bh |
CCCCCCCCh |
80%
|
24h |
Sugar mine |
01h |
255 |
01h |
NONE |
11 |
0 |
5 |
NONE |
1Bh |
BFFFFFFFh |
75%
|
Appearance Chances
As a general rule, industries that don't appear in the given climate have chances of 0. This means if you try to "bring over" an industry from a different climate, you'll have to set the chances to make it appear on random maps / in-game.
ID
|
Name
|
Temperate
|
Arctic
|
Tropic
|
Toyland
|
Random map |
In-game |
Random map |
In-game |
Random map |
In-game |
Random map |
In-game
|
00h |
Coal mine |
8 |
2 |
8 |
3 |
0 |
0 |
0 |
0
|
01h |
Power station |
5 |
2 |
5 |
2 |
0 |
0 |
0 |
0
|
02h |
Sawmill |
5 |
2 |
0 |
0 |
0 |
0 |
0 |
0
|
03h |
Forest |
5 |
3 |
5 |
4 |
0 |
0 |
0 |
0
|
04h |
Oil refinery |
4 |
2 |
4 |
2 |
4 |
2 |
0 |
0
|
05h |
Oil rig |
0 |
6 |
0 |
0 |
0 |
0 |
0 |
0
|
06h |
Factory (temperate climate) |
5 |
2 |
0 |
0 |
0 |
0 |
0 |
0
|
07h |
Printing works |
0 |
0 |
5 |
2 |
0 |
0 |
0 |
0
|
08h |
Steel mill |
5 |
2 |
0 |
0 |
0 |
0 |
0 |
0
|
09h |
Farm (temperate or sub-arctic) |
9 |
2 |
9 |
4 |
0 |
0 |
0 |
0
|
0Ah |
Copper ore mine |
0 |
0 |
0 |
0 |
4 |
3 |
0 |
0
|
0Bh |
Oil wells |
4 |
0 |
5 |
5 |
5 |
3 |
0 |
0
|
0Ch |
Bank (temperate) |
0 |
7 |
0 |
0 |
0 |
0 [1] |
0 |
0
|
0Dh |
Food processing plant |
0 |
0 |
5 |
2 |
8 |
2 |
0 |
0
|
0Eh |
Paper mill |
0 |
0 |
5 |
2 |
0 |
0 |
0 |
0
|
0Fh |
Gold mine |
0 |
0 |
4 |
3 |
0 |
0 |
0 |
0
|
10h |
Bank (sub-tropical or sub-arctic) |
0 |
0 |
6 |
3 |
5 |
3 [1] |
0 |
0
|
11h |
Diamond mine |
0 |
0 |
0 |
0 |
4 |
3 |
0 |
0
|
12h |
Iron ore mine |
5 |
2 |
0 |
0 |
0 |
0 |
0 |
0
|
13h |
Fruit plantation |
0 |
0 |
0 |
0 |
4 |
3 |
0 |
0
|
14h |
Rubber plantation |
0 |
0 |
0 |
0 |
4 |
3 |
0 |
0
|
15h |
Water supply |
0 |
0 |
0 |
0 |
4 |
3 |
0 |
0
|
16h |
Water tower |
0 |
0 |
0 |
0 |
8 |
4 |
0 |
0
|
17h |
Factory (sub-tropical) |
0 |
0 |
0 |
0 |
4 |
2 |
0 |
0
|
18h |
Farm (sub-tropical) |
0 |
0 |
0 |
0 |
2 |
1 |
0 |
0
|
19h |
Lumber mill |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0
|
1Ah |
Candyfloss forest |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
3
|
1Bh |
Sweet factory |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
3
|
1Ch |
Battery farm |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
3
|
1Dh |
Cola wells |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
3
|
1Eh |
Toy shop |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
3
|
1Fh |
Toy factory |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
3
|
20h |
Plastic fountains |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
3
|
21h |
Fizzy drink factory |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
3
|
22h |
Bubble generator |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
3
|
23h |
Toffee quarry |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
3
|
- ↑ 1.0 1.1 Unpatched TTD has a bug where temperate banks would appear in a tropic game while playing.
This was caused by a mix-up that gave chance to temperate banks instead of tropic banks to appear at tropic.
The GeneralFixes switch fixes this problem unless the miscmods.dontfixtropicbanks bit is set.
This table contains the fixed values. If the player has set that bit, the two marked values will be swapped.
Industry Layouts
Each layout consists of industry tile IDs to build. Keep in mind that the X axis of the TTD coordinate system goes SW and the Y axis goes SE. This means that to get the real alignment from this chart, you need to mirror things around the vertical axis, then rotate them 45 degrees counter-clockwise.
ID |
Name |
Layouts
|
00h |
Coal mine |
|
03 |
03 |
00
|
04 |
00 |
02
|
04 |
02 |
04
|
|
|
|
05 |
06
|
00 |
00 |
04
|
02 |
02 |
03
|
04 |
03 |
|
|
|
01h |
Power station |
|
02h |
Sawmill |
|
03h |
Forest |
10 |
10 |
10 |
10
|
10 |
10 |
10 |
10
|
10 |
10 |
10 |
10
|
10 |
10 |
10 |
10
|
|
10 |
10
|
|
10 |
10 |
10 |
10 |
10
|
10 |
10 |
10 |
10 |
10
|
10 |
10 |
10 |
10 |
10
|
10 |
10 |
10 |
10 |
10
|
|
10 |
10 |
10
|
|
|
04h |
Oil refinery |
14 |
14 |
17
|
15 |
13 |
12 |
17
|
16 |
16 |
12 |
12
|
15 |
14 |
12 |
12
|
|
12 |
12 |
12
|
12 |
12 |
12
|
15 |
13 |
13
|
16 |
14 |
16
|
14 |
17 |
17
|
|
|
05h |
Oil rig |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx
|
xx |
|
|
|
|
|
|
|
|
xx
|
xx |
|
|
|
|
|
|
|
|
xx
|
xx |
|
|
|
|
|
|
|
|
xx
|
xx |
|
|
|
[18] |
1A |
xx |
|
|
xx
|
xx |
|
|
|
18 |
1B |
|
|
|
xx
|
xx |
|
|
|
19 |
1C |
|
|
|
xx
|
xx |
|
|
|
|
|
|
|
|
xx
|
xx |
|
|
|
|
|
|
|
|
xx
|
xx |
|
|
|
|
|
|
|
|
xx
|
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx |
xx
|
|
[1]
|
06h |
Factory (temperate climate) |
27 |
29
|
28 |
2A |
27 |
29
|
27 |
29 |
28 |
2A
|
28 |
2A
|
|
27 |
29 |
27 |
29
|
28 |
2A |
28 |
2A
|
|
27 |
29
|
|
28 |
2A
|
|
|
07h |
Printing works |
2B |
2D
|
2C |
2E |
2B |
2D
|
2B |
2D |
2C |
2E
|
2C |
2E
|
|
2B |
2D |
2B |
2D
|
2C |
2E |
2C |
2E
|
|
2B |
2D
|
|
2C |
2E
|
|
|
08h |
Steel mill |
38 |
39 |
38 |
39
|
38 |
39 |
34 |
36
|
38 |
39 |
35 |
37
|
|
34 |
36 |
34 |
36
|
35 |
37 |
35 |
37
|
38 |
39 |
38 |
39
|
|
38 |
39
|
|
|
09h |
Farm (temperate or sub-arctic) |
25 |
21 |
23
|
25 |
22 |
26
|
24 |
24 |
26
|
|
23 |
25 |
25
|
24 |
21 |
25
|
24 |
22 |
26
|
23 |
26 |
26
|
|
24 |
23 |
21
|
24 |
26 |
22
|
25 |
26 |
25
|
25 |
25 |
23
|
|
|
0Ah |
Copper ore mine |
|
32 |
2F |
33
|
2F |
31 |
2F
|
31 |
33 |
31
|
|
|
0Bh |
Oil wells |
|
0Ch |
Bank (temperate) |
|
0Dh |
Food processing plant |
3C |
3C |
3C
|
3C |
3C |
3C
|
3D |
3D |
3F
|
3E |
3E |
3F
|
|
3D |
3C |
3D |
3D
|
3E |
3F |
3F |
3F
|
3C |
3C |
3C |
3C
|
3E |
3E
|
|
|
0Eh |
Paper mill |
40 |
41 |
42 |
43
|
44 |
45 |
43 |
43
|
42 |
47 |
47 |
46
|
|
|
0Fh |
Gold mine |
48 |
4C |
50 |
54
|
49 |
4D |
51 |
55
|
4A |
4E |
52 |
56
|
4B |
4F |
53 |
57
|
|
|
10h |
Bank (sub-tropical or sub-arctic) |
|
11h |
Diamond mine |
5B |
5E |
61
|
5C |
5F |
62
|
5D |
60 |
63
|
|
|
12h |
Iron ore mine |
64 |
68 |
6C |
70
|
65 |
69 |
6D |
71
|
66 |
6A |
6E |
72
|
67 |
6B |
6F |
73
|
|
|
13h |
Fruit plantation |
74 |
74 |
74 |
74 |
74
|
74 |
74 |
74 |
74 |
74
|
74 |
74 |
74 |
74 |
74
|
74 |
74 |
74 |
74 |
74
|
|
|
14h |
Rubber plantation |
75 |
75 |
75 |
75 |
75
|
75 |
75 |
75 |
75 |
75
|
75 |
75 |
75 |
75 |
75
|
75 |
75 |
75 |
75 |
75
|
|
|
15h |
Water supply |
|
16h |
Water tower |
|
17h |
Factory (sub-tropical) |
|
18h |
Farm (sub-tropical) |
25 |
21 |
23
|
25 |
22 |
26
|
24 |
24 |
26
|
|
23 |
25 |
25
|
24 |
21 |
25
|
24 |
22 |
26
|
23 |
26 |
26
|
|
24 |
23 |
21
|
24 |
26 |
22
|
25 |
26 |
25
|
25 |
25 |
23
|
|
|
19h |
Lumber mill |
|
1Ah |
Candyfloss forest |
81 |
81 |
81 |
81
|
81 |
81 |
81 |
81
|
81 |
81 |
81 |
81
|
81 |
81 |
81 |
81
|
|
81 |
81
|
|
81 |
81 |
81 |
81 |
81
|
81 |
81 |
81 |
81 |
81
|
81 |
81 |
81 |
81 |
81
|
81 |
81 |
81 |
81 |
81
|
|
81 |
81 |
81
|
|
|
1Bh |
Sweet factory |
83 |
85
|
84 |
86 |
83 |
85
|
83 |
85 |
84 |
86
|
84 |
86
|
|
83 |
85 |
83 |
85
|
84 |
86 |
84 |
86
|
|
83 |
85
|
|
84 |
86
|
|
|
1Ch |
Battery farm |
87 |
87 |
87 |
87 |
87
|
87 |
87 |
87 |
87 |
87
|
87 |
87 |
87 |
87 |
87
|
87 |
87 |
87 |
87 |
87
|
|
|
1Dh |
Cola wells |
|
1Eh |
Toy shop |
|
1Fh |
Toy factory |
|
20h |
Plastic fountains |
|
21h |
Fizzy drink factory |
|
22h |
Bubble generator |
A3 |
A3 |
A3
|
A0 |
A1 |
A2
|
A3 |
A3 |
A3
|
A0 |
A1 |
A2
|
|
|
23h |
Toffee quarry |
|
24h |
Sugar mine |
|
- ↑ Oil rigs are slightly special industries, since they have industry "tile" FFh, which doesn't create anything on the landscape, but the tile is still checked, and construction fails if it isn't a clear water tile. These special tiles are marked with "xx". The north corner of the industry is marked with "[ ]".