VariationalAction2/Canals: Difference between revisions

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|-
|80
|80
|{{ottdp| | }}
|{{ottdp|0.6|2.5}}
|B
|B
|Height above ground, top parts of locks have the same height as the lower parts.
|Height above ground, top parts of locks have the same height as the lower parts.
|-
|-
|81
|81
|{{ottdp| | }}
|{{ottdp|0.6|2.5}}
|B
|B
|Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline
|Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline
|-
|-
|82
|82
|{{ottdp| | }}
|{{ottdp|no|2.5}}
|B
|B
|reversed for internal usage, dikemap
|reversed for internal usage, dikemap
|-
|-
|83
|83
|{{ottdp| |2.6|ttdprev=r1562}}
|{{ottdp|0.6|2.6|ttdprev=r1562}}
|B
|B
|Random byte for plain canals and river tiles, otherwise zero (under bridges as example, or old savegames)||
|Random byte for plain canals and river tiles, otherwise zero (under bridges as example, or old savegames)||

Revision as of 20:01, 29 August 2011

Introduction

Variables

Variable Version Size Content
80 Supported by OpenTTD 0.60.6 Supported by TTDPatch 2.52.5 B Height above ground, top parts of locks have the same height as the lower parts.
81 Supported by OpenTTD 0.60.6 Supported by TTDPatch 2.52.5 B Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline
82 Not supported by OpenTTD Supported by TTDPatch 2.52.5 B reversed for internal usage, dikemap
83 Supported by OpenTTD 0.60.6 Supported by TTDPatch 2.6 (r1562)2.6 B Random byte for plain canals and river tiles, otherwise zero (under bridges as example, or old savegames)

Variational Action 2 are available for IDs 0/1/2/5/6  (Watercliffs, Locks, Dikes, River Slopes, River waterside)

Description

Example