VariationalAction2/Canals: Difference between revisions
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|80 |
|80 |
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|{{ottdp| |
|{{ottdp|0.6|2.5}} |
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|B |
|B |
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|Height above ground, top parts of locks have the same height as the lower parts. |
|Height above ground, top parts of locks have the same height as the lower parts. |
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|81 |
|81 |
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|{{ottdp| |
|{{ottdp|0.6|2.5}} |
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|B |
|B |
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|Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline |
|Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline |
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|82 |
|82 |
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|{{ottdp| |
|{{ottdp|no|2.5}} |
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|B |
|B |
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|reversed for internal usage, dikemap |
|reversed for internal usage, dikemap |
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|83 |
|83 |
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|{{ottdp| |
|{{ottdp|0.6|2.6|ttdprev=r1562}} |
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|B |
|B |
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|Random byte for plain canals and river tiles, otherwise zero (under bridges as example, or old savegames)|| |
|Random byte for plain canals and river tiles, otherwise zero (under bridges as example, or old savegames)|| |
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Revision as of 20:01, 29 August 2011
Introduction
Variables
| Variable | Version | Size | Content | |
|---|---|---|---|---|
| 80 | B | Height above ground, top parts of locks have the same height as the lower parts. | ||
| 81 | B | Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline | ||
| 82 | B | reversed for internal usage, dikemap | ||
| 83 | B | Random byte for plain canals and river tiles, otherwise zero (under bridges as example, or old savegames) |
Variational Action 2 are available for IDs 0/1/2/5/6 (Watercliffs, Locks, Dikes, River Slopes, River waterside)