VariationalAction2/Canals: Difference between revisions

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|-
|80
|80
|{{ottd}}{{ttdp}}
|{{ottdp| | }}
|B
|B
|Height above ground, top parts of locks have the same height as the lower parts.
|Height above ground, top parts of locks have the same height as the lower parts.
|-
|-
|81
|81
|{{ottd}}{{ttdp}}
|{{ottdp| | }}
|B
|B
|Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline
|Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline
|-
|-
|82
|82
|{{ottd}}{{ttdp}}
|{{ottdp| | }}
|B
|B
|reversed for internal usage, dikemap
|reversed for internal usage, dikemap
|-
|-
|83
|83
|{{ottd}}{{ttdp|2.6}} a
|{{ottdp| |2.6|ttdprev=r1562}}
|B
|B
|Random byte for plain canals and river tiles, otherwise zero (under bridges as example, or old savegames)||
|Random byte for plain canals and river tiles, otherwise zero (under bridges as example, or old savegames)||
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|}

(a) TTDPatch 2.6 r1562


Variational Action 2 are available for IDs 0/1/2/5/6  (Watercliffs, Locks, Dikes, River Slopes, River waterside)
Variational Action 2 are available for IDs 0/1/2/5/6  (Watercliffs, Locks, Dikes, River Slopes, River waterside)

Revision as of 13:22, 23 July 2011

Introduction

Variables

Variable Version Size Content
80 Supported by OpenTTD Supported by TTDPatch B Height above ground, top parts of locks have the same height as the lower parts.
81 Supported by OpenTTD Supported by TTDPatch B Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline
82 Supported by OpenTTD Supported by TTDPatch B reversed for internal usage, dikemap
83 Supported by OpenTTD Supported by TTDPatch 2.6 (r1562)2.6 B Random byte for plain canals and river tiles, otherwise zero (under bridges as example, or old savegames)

Variational Action 2 are available for IDs 0/1/2/5/6  (Watercliffs, Locks, Dikes, River Slopes, River waterside)

Description

Example