Difference between revisions of "Callback: Vehicle Start/stop check"
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bit 1 of variable B2. If set, the vehicle is currently stopped and if clear, the vehicle is moving (or at least, not stopped manually). |
bit 1 of variable B2. If set, the vehicle is currently stopped and if clear, the vehicle is moving (or at least, not stopped manually). |
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+ | {{grf|7}} For GRF version 7 and below the valid return values are: |
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− | The return value is a D0xx text to use as second line of an error message, or FF to indicate that the start/stop action should succeed. |
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+ | {| |- |
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+ | |00..FE|| Display error message using D0xx (D000..D0FE) text as second line. |
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+ | |- |
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+ | |FF|| Start/stop action shall succeed. |
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+ | |- |
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+ | |100..1FE|| Display error message using D0xx (D100..D1FE) text as second line. |
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+ | |- |
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+ | |200..2FE|| Display error message using D0xx (D200..D2FE) text as second line. |
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+ | |- |
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+ | |300..3FE|| Display error message using D0xx (D300..D3FE) text as second line. |
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+ | |} |
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+ | |||
+ | {{grf|8}} For GRF version 8 and above the valid return values are: |
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+ | {| |- |
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+ | |00..3FF|| Display error message using D0xx (D000..D3FF) text as second line. |
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+ | |- |
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+ | |400|| Start/stop action shall succeed. |
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+ | |} |
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+ | |||
The callback is always used when defined, no bit in the action 0 property needs to be set to activate it. |
The callback is always used when defined, no bit in the action 0 property needs to be set to activate it. |
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+ | |||
[[Category:Callbacks]] |
[[Category:Callbacks]] |
Revision as of 00:57, 9 November 2011
Vehicle Start/stop check (31)
This callback is called whenever a player (or the AI) tries to start or stop a vehicle. This is mainly useful for preventing vehicles from leaving the depot unless a given condition is met. To check whether a vehicle is being started or stopped, check bit 1 of variable B2. If set, the vehicle is currently stopped and if clear, the vehicle is moving (or at least, not stopped manually).
GRFv7 For GRF version 7 and below the valid return values are:
00..FE | Display error message using D0xx (D000..D0FE) text as second line. |
FF | Start/stop action shall succeed. |
100..1FE | Display error message using D0xx (D100..D1FE) text as second line. |
200..2FE | Display error message using D0xx (D200..D2FE) text as second line. |
300..3FE | Display error message using D0xx (D300..D3FE) text as second line. |
GRFv8 For GRF version 8 and above the valid return values are:
00..3FF | Display error message using D0xx (D000..D3FF) text as second line. |
400 | Start/stop action shall succeed. |
The callback is always used when defined, no bit in the action 0 property needs to be set to activate it.