Difference between revisions of "VariationalAction2/Canals"
From GRFSpecs
Jump to navigationJump to search (Fix style and format) |
m (Beautify wiki markup) |
||
Line 1: | Line 1: | ||
==Introduction== |
==Introduction== |
||
− | ==Variables== |
+ | == Variables == |
{| |
{| |
||
Line 35: | Line 35: | ||
Variational Action 2 are available for IDs 0/1/2/5/6 (Watercliffs, Locks, Dikes, River Slopes, River waterside) |
Variational Action 2 are available for IDs 0/1/2/5/6 (Watercliffs, Locks, Dikes, River Slopes, River waterside) |
||
− | ==Description== |
+ | == Description == |
==Example== |
==Example== |
Revision as of 14:47, 15 June 2011
Introduction
Variables
Variable | Version | Size | Content | |
---|---|---|---|---|
80 | B | Height above ground, top parts of locks have the same height as the lower parts. | ||
81 | B | Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline | ||
82 | B | reversed for internal usage, dikemap | ||
83 | a | B | Random byte for plain canals and river tiles, otherwise zero (under bridges as example, or old savegames) |
(a) 2.6 r1562
Variational Action 2 are available for IDs 0/1/2/5/6 (Watercliffs, Locks, Dikes, River Slopes, River waterside)