VariationalAction2/Canals: Difference between revisions
Jump to navigation
Jump to search
Content deleted Content added
Updated table syntax |
Fix style and format |
||
| Line 1: | Line 1: | ||
==Introduction== |
|||
==Variables== |
|||
'''''Variational Action 2 Variables for Canals''''' |
|||
{| |
|||
{| class="wikitable" |
|||
|- |
|- |
||
!'''Variable''' |
!'''Variable''' |
||
| Line 29: | Line 30: | ||
|Random byte for plain canals and river tiles, otherwise zero (under bridges as example, or old savegames)|| |
|Random byte for plain canals and river tiles, otherwise zero (under bridges as example, or old savegames)|| |
||
|} |
|} |
||
(a) 2.6 r1562 |
(a) 2.6 r1562 |
||
Variational Action 2 are available for IDs 0/1/2/5/6 (Watercliffs, Locks, Dikes, River Slopes, River waterside) |
Variational Action 2 are available for IDs 0/1/2/5/6 (Watercliffs, Locks, Dikes, River Slopes, River waterside) |
||
==Description== |
|||
==Example== |
|||
Revision as of 13:47, 14 June 2011
Introduction
Variables
| Variable | Version | Size | Content | |
|---|---|---|---|---|
| 80 | B | Height above ground, top parts of locks have the same height as the lower parts. | ||
| 81 | B | Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline | ||
| 82 | B | reversed for internal usage, dikemap | ||
| 83 | a | B | Random byte for plain canals and river tiles, otherwise zero (under bridges as example, or old savegames) |
(a) 2.6 r1562
Variational Action 2 are available for IDs 0/1/2/5/6 (Watercliffs, Locks, Dikes, River Slopes, River waterside)