Difference between revisions of "ReadingPatchVariables"
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All map sizes will be substracted by 6, as to keep the size 64 the smallest one, thus zero based |
All map sizes will be substracted by 6, as to keep the size 64 the smallest one, thus zero based |
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− | |14||maximum height level||{{ottdp|1.2|no|ottdrev=r23158}}||Maximal possible height level of a tile. |
+ | |14||maximum height level||{{ottdp|1.2|no|ottdrev=r23158}}||Maximal possible height level of a tile. {{ottdp|1.5|no|ottdrev=r27010}}Any value between 1 and 255. In earlier versions fixed at 15. |
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|15||extra foundations||{{ottdp|1.4|no|ottdrev=r25230}}||Extra foundation sprites as set via [[Action5|Action 5 type 06]]. This sprite block does only contain the extra foundations from Action 5, it does not contain the default foundations of Action A sprites 990 to 1003. |
|15||extra foundations||{{ottdp|1.4|no|ottdrev=r25230}}||Extra foundation sprites as set via [[Action5|Action 5 type 06]]. This sprite block does only contain the extra foundations from Action 5, it does not contain the default foundations of Action A sprites 990 to 1003. |
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|16||coast sprites||{{ottdp|1.4|no|ottdrev=r25230}}||All coast sprites in the order of the 16 sprites version of [[Action5#In_NewGRFs|Action 5 type 0D]]. Note that, it does not matter in which way the sprites were originally defined (whether via Action 5 with 10 or 16 sprites, or via Action A), the sprite block returned by this variable has always all sprites in the same order. |
|16||coast sprites||{{ottdp|1.4|no|ottdrev=r25230}}||All coast sprites in the order of the 16 sprites version of [[Action5#In_NewGRFs|Action 5 type 0D]]. Note that, it does not matter in which way the sprites were originally defined (whether via Action 5 with 10 or 16 sprites, or via Action A), the sprite block returned by this variable has always all sprites in the same order. |
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+ | |- |
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+ | |17||map seed||{{ottdp|13.0|no|ottdrev=g08a5478a9}}||Map generation seed. |
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Latest revision as of 13:20, 13 March 2022
Introduction
Since TTDPatch 2.0.1 alpha 48, it has been possible to use action D to read various special Patch variables. These are usually switch values, but there are also a few other useful values.
Syntax
<Sprite-number> * <Length> 0D <target> <operation> <variable> FE FF FF 00 00
Element | Size | Description |
---|---|---|
0D | B | Defines action 0D |
<target> | B | Target parameter |
<operation> | B | As for ActionD, but only assignment is valid. |
<variable> | B | Patch variable number to read. See below. |
FE | B | Defines a special variable access |
FF FF 00 00 | D | Indicates that a patch variable is being read |
variable
The following patch variables are defined:
variable | Switch | Version | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
00 | miscmods/-Yo | 2.5 | Bit switch | ||||||||||
01 | experimentalfeatures/-XF | 2.5 | Bit switch | ||||||||||
02 | morevehicles/-x | 2.5 | Vehicle array multiplier | ||||||||||
03 | mountains and curves/-mc | 2.5 | Two bytes with four sets of two bits | ||||||||||
04 | planecrashcontrol/-Xc | 2.5 | Bit switch | ||||||||||
05 | autorenew/-Xa | 2.5 | Signed value | ||||||||||
06 | multihead/-M | 2.5 | Speed increase, in percent | ||||||||||
07 | disasters/-XD | 2.5 | Bit switch | ||||||||||
08 | unifiedmaglev/-XM | 2.5 | Unified maglev mode | ||||||||||
09 | bridgespeedlimits/-XX | 2.5 | Speed fraction, in percent | ||||||||||
0A | --- | 2.5 | TTD Language, see the "new scheme" for action 4 | ||||||||||
0B | startyear/-XY | 0.6 2.5 | Year-1920 | ||||||||||
0C | morebuildoptions/-YB | 2.5 | Bit switch | ||||||||||
0D | moresteam/-YM | 2.5 | value=LF (two hex digits), L=length, F=frequency | ||||||||||
0E | freighttrains/-Yf | 0.6 2.5 | weight factor | ||||||||||
0F | wagonspeedlimits/-YL | 0.6 2.5 | Speed increase for empty wagons | ||||||||||
10 | planespeed/-YP | 0.6 2.5 | speed factor | ||||||||||
11 | dual company colors | 0.6 2.5 | 2CC colormap base sprite | ||||||||||
12 | miscmods2/-Zm | 2.6 | Bit switch | ||||||||||
13 | map size information | 0.6 2.6 | Format = -MABXYSS
All map sizes will be substracted by 6, as to keep the size 64 the smallest one, thus zero based | ||||||||||
14 | maximum height level | 1.2 | Maximal possible height level of a tile. 1.5 Any value between 1 and 255. In earlier versions fixed at 15. | ||||||||||
15 | extra foundations | 1.4 | Extra foundation sprites as set via Action 5 type 06. This sprite block does only contain the extra foundations from Action 5, it does not contain the default foundations of Action A sprites 990 to 1003. | ||||||||||
16 | coast sprites | 1.4 | All coast sprites in the order of the 16 sprites version of Action 5 type 0D. Note that, it does not matter in which way the sprites were originally defined (whether via Action 5 with 10 or 16 sprites, or via Action A), the sprite block returned by this variable has always all sprites in the same order. | ||||||||||
17 | map seed | 13.0 | Map generation seed. |
If experimentalfeatures, miscmods, or miscmods2 are off, the corresponding value will be zero. For all other switches, the value is unspecified if the switch is off, so action 7 variable 85 should be checked first.