Difference between revisions of "ActionD"
Planetmaker (talk | contribs) m (→Notes: typo) |
(wording) |
||
(One intermediate revision by one other user not shown) | |||
Line 46: | Line 46: | ||
=== target, source1, source2 === |
=== target, source1, source2 === |
||
− | These bytes specify the target parameter and source parameters. They can either be simply the numbers of grf parameters, or they can be |
+ | These bytes specify the target parameter and source parameters. They can either be simply the numbers of grf parameters, or they can be a [[GlobalVariables| global variable]]. |
− | |||
− | Note that the only special variables which may be given as target are listed below, all others should be considered read-only. |
||
If either source1 or source2 is FF, the value from <data> is used instead of a parameter value. |
If either source1 or source2 is FF, the value from <data> is used instead of a parameter value. |
||
Line 66: | Line 64: | ||
|- |
|- |
||
− | |00||\D=||{{ottdp| | }}|| |
+ | |00||\D=||{{ottdp| | }}||Assignment||target = source1 |
|- |
|- |
Latest revision as of 16:56, 18 March 2015
Introduction
Assign parameters and calculate results.
Action D allows you to set the value of grf parameter (i.e. those usually set as options in the newgrf(w).cfg file), as well as do math on them.
Syntax
The data looks as follows:
<Sprite-number> * <Length> 0D <target> <operation> <source1> <source2> []
Element | Size | Description |
---|---|---|
<Sprite-number> | dec | A sequential sprite number |
<length> | dec | The total number of bytes used in this action |
0D | B | Defines action 0D |
<target> | B | Target parameter |
<operation> | B | Calculation to carry out |
<source1> | B | First argument |
<source2> | B | Second argument |
D | Value to use as source if not parameter |
Description
target, source1, source2
These bytes specify the target parameter and source parameters. They can either be simply the numbers of grf parameters, or they can be a global variable.
If either source1 or source2 is FF, the value from is used instead of a parameter value.
If <source2> is FE, then this action D will perform one of the following special variable accesses. In this case, <operation> must be assignment and is an argument to the data access, not a source value.
- Read parameters of another GRF
- Read game configuration settings
- Reserve GRF resources to prevent conflicts with other GRFs
operation
The operation to carry out on the source arguments. This byte has an escape sequence for each of its possible values, as listed below. See the discussion of escape sequences for further information on escape sequences in general. The result of this calculation will be stored in the target parameter.
You can add 80 to the operation number to make it apply only if the target is not defined yet. In this respect, a parameter is taken to be defined if any of the following applies:
- it has been set to any value in the newgrf(w).cfg parameter list
- it or a parameter with higher number has been set to any value by an earlier action D
If, for example, parameters 0 and 1 are set in the newgrf(w).cfg file, and action D sets parameter 4, then parameters 2 and 3 automatically become defined and get a value of zero.
Notes
You can do a bitwise NOT of <param> by calculating "-1 - <param>", i.e. operation=02, source1=FF, source2=param, data=FF FF FF FF.
The target operand can also refer to the special variables from action 7, see below for the list of variables that it is valid to write to.
Because the patch has to reallocate memory for the whole parameter list whenever a new parameter is added, you should set the parameter with the highest number first (whenever possible, at least) so that all memory can be allocated right away.
Note that parameters are never reset after the game has started, therefore you must not modify newgrf(w).cfg parameters with any kind of irreversible operation. It is valid to, for example, add a value to a parameter only if the same value is later subtracted, to keep the parameter the same across loading or starting several games.
Those global variables which can be written to are indicated in a separate column in the global variable list. Note that Action D only supports writing dword values. The size given there is merely used to convey how much of that dword value will be used by the game, i.e. what the maximum value is.
Example
Something to go here