VariationalAction2/Canals: Difference between revisions

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==Introduction==


'''''Variational Action 2 Variables for Canals'''''
== Variables ==


{|
{| class="wikitable"
|-
|-
!'''Variable'''
!'''Variable'''
Line 10: Line 11:
|-
|-
|80
|80
|{{ottdp|0.6|2.5}}
|
|B
|B
|Height above ground, top parts of locks have the same height as the lower parts.
|Height above ground, top parts of locks have the same height as the lower parts. Note: this returns height in increments of 1 (and not 8)
|-
|-
|81
|81
|{{ottdp|0.6|2.5}}
|
|B
|B
|Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline
|Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline
|-
|-
|82
|82
|{{ottdp|1.4|2.5|ottdrev=r25229}}
|
|B
|B
|Dike map
|reversed for internal usage, dikemap
|-
|-
|83
|83
|{{ottdp|0.6|2.6|ttdprev=r1562}}
|a
|B
|B
|Random byte for plain canals and river tiles, otherwise zero (under bridges as example, or old savegames)||
|Random byte for plain canals and river tiles, otherwise zero (under bridges as example, or old savegames)||
|}
|}


Variational Action 2 are available for IDs 0/1/2/5/6  (Watercliffs, Locks, Dikes, River Slopes, River waterside)


== Description ==
(a) 2.6 r1562


=== Dike map (0x82) ===
Variational Action 2 are available for IDs 0/1/2/5/6  (Watercliffs, Locks, Dikes, River Slopes, River waterside)
The variable returns the sides and edges at which the water has a dike, i.e. no connection to water. The variable is a bitset where single bits indicate a dike towards the eight adjacent tiles:
{| |-
!Bit!!Value!!Direction
|-
|0||1||North-East
|-
|1||2||South-East
|-
|2||4||South-West
|-
|3||8||North-West
|-
|4||16||East
|-
|5||32||South
|-
|6||64||West
|-
|7||128||North
|}
{{ttdp|}} In TTDPatch this variable is for internal use only.

==Example==

Latest revision as of 21:46, 6 May 2013

Introduction

Variables

Variable Version Size Content
80 Supported by OpenTTD 0.60.6 Supported by TTDPatch 2.52.5 B Height above ground, top parts of locks have the same height as the lower parts. Note: this returns height in increments of 1 (and not 8)
81 Supported by OpenTTD 0.60.6 Supported by TTDPatch 2.52.5 B Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline
82 Supported by OpenTTD 1.4 (r25229)1.4 Supported by TTDPatch 2.52.5 B Dike map
83 Supported by OpenTTD 0.60.6 Supported by TTDPatch 2.6 (r1562)2.6 B Random byte for plain canals and river tiles, otherwise zero (under bridges as example, or old savegames)

Variational Action 2 are available for IDs 0/1/2/5/6  (Watercliffs, Locks, Dikes, River Slopes, River waterside)

Description

Dike map (0x82)

The variable returns the sides and edges at which the water has a dike, i.e. no connection to water. The variable is a bitset where single bits indicate a dike towards the eight adjacent tiles:

Bit Value Direction
0 1 North-East
1 2 South-East
2 4 South-West
3 8 North-West
4 16 East
5 32 South
6 64 West
7 128 North

Supported by TTDPatch In TTDPatch this variable is for internal use only.

Example