Difference between revisions of "Action0/Canals"
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− | =Introduction= |
+ | ==Introduction== |
Defining properties of canals / rivers. |
Defining properties of canals / rivers. |
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− | ==Properties== |
+ | == Properties == |
{| |- |
{| |- |
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− | !Number!! |
+ | !Number!![[GRFActionsDetailed|Size]]!!Version!!Description |
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− | |08|| |
+ | |08||B||{{ottdp|1.1|2.6|ottdrev=r20353|ttdprev=r1560}}||Canals / Rivers Callback flags, see below |
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− | |09|| |
+ | |09||B||{{ottdp|1.1|2.6|ottdrev=r20352|ttdprev=r1573}}||Canals / Rivers Graphic flags |
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+ | == Description == |
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− | (a) 2.6 r1560, OpenTTD r20353 |
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− | (b) 2.6 r1573, OpenTTD r20352 |
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− | ==Descriptions== |
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− | |||
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− | |- |
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{| |- |
{| |- |
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!Bit!!Value!!Variable 0C value!!Callback |
!Bit!!Value!!Variable 0C value!!Callback |
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− | |0||1||0x147||Enable add sprite offset callback |
+ | |0||1||0x147||Enable add sprite offset callback<ref>Please note that not all feature ids support this callback</ref> |
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+ | <references /> |
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− | <nowiki>*</nowiki> Please note that not all feature ids support this callback |
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− | ===Graphic flags (09)=== |
+ | === Graphic flags (09) === |
+ | Various flags defining how the graphics are drawn. |
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− | For canals and rivers, describes the provided format and features in the sprite block |
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− | |||
− | If bit 0 of graphic flags is enabled, the way Sprites and the count of sprites will change. |
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{| |- |
{| |- |
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+ | !Bit!!Version!!Description |
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− | !'''ID'''!!'''Description'''!!'''Sprites'''!!'''Sprites when Bit 0 is set''' |
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+ | |0||{{ottdp|1.1|2.6|ottdrev=r20352|ttdprev=r1573}}||Changes the arrangement of sprites. See [[Action3/Canals#id|Action3]] for details. It's not allowed to set this bit for undefined entries! |
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− | |00||Watercliffs||4 slope sprites||1 flat ground sprite followed by 4 slope sprites |
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+ | |1..7|| || Reserved. Do not set. |
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− | |01||Locks||24||undefined |
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− | |- |
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− | |02||Dikes||12||undefined |
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− | |- |
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− | |03||Icons||1||undefined |
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− | |- |
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− | |04||Flat docks||4||undefined |
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− | |- |
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− | |05||River Slope||4||1 flat ground sprite followed by 4 slope sprites |
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− | |- |
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− | |06||River waterside||12*5 (Last 4 for slopes)||undefined |
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− | |- |
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− | |07||River GUI||2||undefined |
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+ | |||
+ | == Example == |
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+ | |||
+ | To be written |
Latest revision as of 17:29, 1 September 2011
Introduction
Defining properties of canals / rivers.
Properties
Number | Size | Version | Description |
---|---|---|---|
08 | B | 1.1 2.6 | Canals / Rivers Callback flags, see below |
09 | B | 1.1 2.6 | Canals / Rivers Graphic flags |
Description
Canals callback (08)
For canals and rivers, the following callbacks can be defined by setting the corresponding bit in property 08:
Bit | Value | Variable 0C value | Callback |
---|---|---|---|
0 | 1 | 0x147 | Enable add sprite offset callback[1] |
- ↑ Please note that not all feature ids support this callback
Graphic flags (09)
Various flags defining how the graphics are drawn.
Bit | Version | Description |
---|---|---|
0 | 1.1 2.6 | Changes the arrangement of sprites. See Action3 for details. It's not allowed to set this bit for undefined entries! |
1..7 | Reserved. Do not set. |
Example
To be written