Difference between revisions of "BaseCosts"
Line 110: | Line 110: | ||
2F|4C4E|5600|ship running costs |
2F|4C4E|5600|ship running costs |
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− | 30|4C54|1,000,000|funding industries |
+ | 30|4C54|1,000,000|funding industries |
+ | |||
+ | 31|-|1600|remove industry|OTTD r18283 |
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+ | |||
+ | 32|-|40|build object|OTTD r18283 |
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+ | |||
+ | 33|-|40|remove object|OTTD r18283 |
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+ | |||
+ | 34|-|600|build rail-waypoint|OTTD r18283 |
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+ | |||
+ | 35|-|80|remove rail-waypoint|OTTD r18283 |
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+ | |||
+ | 36|-|350|build buoy|OTTD r18283 |
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+ | |||
+ | 37|-|50|remove buoy|OTTD r18283 |
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+ | |||
+ | 38|-|1000000|stuff with town authority|OTTD r18283 |
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+ | |||
+ | 39|-|250|build foundation|OTTD r18283 |
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+ | |||
+ | 3A|-|8000000|build raw industry (in case prospecting is disabled)|OTTD r18283 |
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+ | |||
+ | 3B|-|1000000|fund town|OTTD r18283|| |
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+ | |||
+ | Note: The newly added base costs of OTTD only apply if a base cost modifier is set for them. E.g. if NewGRF only set a base cost modifier for terraforming, but none for building foundations, the modifier for terraforming will also apply to building foundations, as that was the base cost used before the new one was added. |
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Note that some values may be adjusted by certain constant factors before being used by the game, but that is a property of the place where it's used, not the base cost as such. |
Note that some values may be adjusted by certain constant factors before being used by the game, but that is a property of the place where it's used, not the base cost as such. |
Revision as of 22:31, 24 November 2009
List of all base costs
Base Costs
This is a list of all base costs used by TTD.
Number is the ID to use for action 0 feature 8 property 08.
Location is the address in the savegame structure.
Default value is the initial value used at the game start.
||Number|Location|Default|Used for
0|4B34|100|miscellaneous
1|4B3A|100|build track
2|4B40|95|build road
3|4B46|65|place signal
4|4B4C|275|build bridge tile
5|4B52|600|build rail depot
6|4B58|500|build road depot
7|4B5E|700|build ship depot
8|4B64|450|build tunnel unit
9|4B6A|200|build platform unit (per tile)
A|4B70|180|build platform fixed (per platform)
B|4B76|600|build airport tile
C|4B7C|200|build bus station
D|4B82|200|build lorry area
E|4B88|350|build dock
F|4B8E|400,000|locomotive purchase
10|4B94|2000|waggon purchase
11|4B9A|700,000|aircraft purchase
12|4BA0|14,000|road vehicle purchase
13|4BA6|65,000|ship purchase
14|4BAC|20|plant tree
15|4BB2|250|raise/lower land
16|4BB8|20|clear grass
17|4BBE|40|clear rough land
18|4BC4|200|clear rocks
19|4BCA|500|clear fields
1A|4BD0|20|remove tree
1B|4BD6|-70|remove track
1C|4BDC|10|remove signal
1D|4BE2|50|remove bridge tile
1E|4BE8|80|remove rail depot
1F|4BEE|80|remove road depot
20|4BF4|90|remove ship depot
21|4BFA|30|remove tunnel tile
22|4C00|10,000|clear water
23|4C06|50|remove platform tile
24|4C0C|30|remove airport tile
25|4C12|50|remove bus station
26|4C18|50|remove lorry area
27|4C1E|55|remove dock
28|4C24|1600|remove house
29|4C2A|40|remove road
2A|4C30|5600|steam engine running costs
2B|4C36|5200|diesel engine running costs
2C|4C3C|4800|electricengine running costs
2D|4C42|9600|aircraft running costs
2E|4C48|1600|road vehicle running costs
2F|4C4E|5600|ship running costs
30|4C54|1,000,000|funding industries
31|-|1600|remove industry|OTTD r18283
32|-|40|build object|OTTD r18283
33|-|40|remove object|OTTD r18283
34|-|600|build rail-waypoint|OTTD r18283
35|-|80|remove rail-waypoint|OTTD r18283
36|-|350|build buoy|OTTD r18283
37|-|50|remove buoy|OTTD r18283
38|-|1000000|stuff with town authority|OTTD r18283
39|-|250|build foundation|OTTD r18283
3A|-|8000000|build raw industry (in case prospecting is disabled)|OTTD r18283
3B|-|1000000|fund town|OTTD r18283||
Note: The newly added base costs of OTTD only apply if a base cost modifier is set for them. E.g. if NewGRF only set a base cost modifier for terraforming, but none for building foundations, the modifier for terraforming will also apply to building foundations, as that was the base cost used before the new one was added.
Note that some values may be adjusted by certain constant factors before being used by the game, but that is a property of the place where it's used, not the base cost as such.
Also, all constructions costs and all running costs are subject to modification by the game difficulty settings.