Difference between revisions of "Action2"
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Do not skip an action 2 using either action 7 or 9 (unless those skip the whole file). Action 2 must not be skipped or the patch will most likely crash. Skip or modify action 3 instead. |
Do not skip an action 2 using either action 7 or 9 (unless those skip the whole file). Action 2 must not be skipped or the patch will most likely crash. Skip or modify action 3 instead. |
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+ | -=Feature specific formats=- |
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+ | Some features and/or num-ent1 values have a special format. These are detailed on the pages listed below. |
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+ | |||
+ | {toc} |
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-=Example=- |
-=Example=- |
Revision as of 15:54, 15 July 2005
Define graphics set IDs
Action 2
Defining graphics set IDs.
-=Introduction=-
Action 2 is used to group sets of sprites from the previous action 1 together to form a single unit for a single type of cargo.
-=Format=-
In general, the data looks as follows:
-+<Sprite-number> * <Length> 02 <feature> <set-id> <num-ent1> <num-ent2> <entries...>+-
||Element|Size|Description
<Sprite-number>|dec|A sequential sprite number
<length>|dec|The total number of bytes used in this action
02|B|Defines action 02
<feature>|B|For what type of vehicle/station should the following sprites be used?
<set-id>|B|What set number this action 2 defines
<num-ent1>|B|First number of entries, depends on feature
<num-ent2>|B|Second number of entries, depends on feature
<entries...>|W|Entry numbers, depends on the feature||
-=Filling in the terms=-
Sprite-number
This is just the number you are at.
Length
Count the number of bytes in this action.
feature
This sets the type of feature that you wish to change. Set it to:
00 for trains
01 for road vehicles
02 for ships
03 for planes
04 for stations
05 for canals
07 for houses
09 for industry tiles
0A for industries
set-id
This defines the ID of the current action 2. This ID will later be referred to by action 3, or a variational/random action 2.
You can reuse action 2 IDs, and there's no restriction on the order in which they are defined.
num-ent1, num-ent2
Each feature has two different graphics ranges, but their exact meaning differs from feature to feature. For example, for vehicles, the first set is used while moving, and the second while loading/unloading in a station.
entries
This is the list of action 1 sets to use, first num-ent1 for the first range, then num-ent2 entries for the second range.
-=Notes=-
Do not skip an action 2 using either action 7 or 9 (unless those skip the whole file). Action 2 must not be skipped or the patch will most likely crash. Skip or modify action 3 instead.
-=Feature specific formats=-
Some features and/or num-ent1 values have a special format. These are detailed on the pages listed below.
{toc}
-=Example=-
Something to go here