Difference between revisions of "VariationalAction2/Canals"
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+ | ==Introduction== |
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+ | ==Variables== |
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− | '''''Variational Action 2 Variables for Canals''''' |
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!'''Variable''' |
!'''Variable''' |
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|Random byte for plain canals and river tiles, otherwise zero (under bridges as example, or old savegames)|| |
|Random byte for plain canals and river tiles, otherwise zero (under bridges as example, or old savegames)|| |
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(a) 2.6 r1562 |
(a) 2.6 r1562 |
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Variational Action 2 are available for IDs 0/1/2/5/6 (Watercliffs, Locks, Dikes, River Slopes, River waterside) |
Variational Action 2 are available for IDs 0/1/2/5/6 (Watercliffs, Locks, Dikes, River Slopes, River waterside) |
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+ | ==Description== |
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+ | |||
+ | ==Example== |
Revision as of 13:47, 14 June 2011
Introduction
Variables
Variable | Version | Size | Content | |
---|---|---|---|---|
80 | B | Height above ground, top parts of locks have the same height as the lower parts. | ||
81 | B | Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline | ||
82 | B | reversed for internal usage, dikemap | ||
83 | a | B | Random byte for plain canals and river tiles, otherwise zero (under bridges as example, or old savegames) |
(a) 2.6 r1562
Variational Action 2 are available for IDs 0/1/2/5/6 (Watercliffs, Locks, Dikes, River Slopes, River waterside)