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- Sandbox (18:45, 13 June 2011)
- ActionC (14:48, 15 June 2011)
- TermConsistency (16:14, 15 June 2011)
- ActionF (17:33, 15 June 2011)
- TownZones (12:57, 16 June 2011)
- DefaultHouseProps (13:12, 16 June 2011)
- Callback: Construction stage changes (18:57, 16 June 2011)
- Callback: Cargo acceptance (18:57, 16 June 2011)
- Callback: Length of animation frame (18:57, 16 June 2011)
- Callback: Custom station layout (18:57, 16 June 2011)
- Callback: Decide cargo acceptance (18:58, 16 June 2011)
- Callback: Select colour mapping for vehicle (18:58, 16 June 2011)
- Callback: 32-day callback (18:58, 16 June 2011)
- Callback: Monthly random production change (18:58, 16 June 2011)
- Callback: Custom profit calculation for cargoes (18:58, 16 June 2011)
- Callback: Protect building conditionally (18:58, 16 June 2011)
- Callback: Station sprite layout (19:29, 16 June 2011)
- VariationalAction2/Cargos (19:29, 17 June 2011)
- TextIDs/General strings (21:24, 17 June 2011)
- TextIDs/Basic land strings (21:26, 17 June 2011)
- TextIDs/Railroad strings (21:51, 17 June 2011)
- TextIDs/Road strings (21:51, 17 June 2011)
- TextIDs/Town strings (21:51, 17 June 2011)
- TextIDs/Tree strings (21:51, 17 June 2011)
- TextIDs/Station strings (21:51, 17 June 2011)
- TextIDs/Water strings (21:51, 17 June 2011)
- TextIDs/Load, save strings (21:51, 17 June 2011)
- TextIDs/Industry strings (21:51, 17 June 2011)
- TextIDs/Tunnel and bridge strings (21:51, 17 June 2011)
- TextIDs/Object strings (21:51, 17 June 2011)
- TextIDs/Debugger strings (21:51, 17 June 2011)
- TextIDs/Difficulty strings (21:51, 17 June 2011)
- TextIDs/Company strings (21:51, 17 June 2011)
- TextIDs/Vehicle type names (21:51, 17 June 2011)
- TextIDs/Train strings (21:51, 17 June 2011)
- TextIDs/Road vehicle strings (21:51, 17 June 2011)
- TextIDs/Ship strings (21:51, 17 June 2011)
- TextIDs/Aircraft strings (21:51, 17 June 2011)
- TextIDs/Disaster strings (21:51, 17 June 2011)
- TextIDs/Hard-coded game texts (22:18, 17 June 2011)
- GRFActionsDetailed (10:59, 18 June 2011)
- Callback: New signals sprite drawing callback (16:33, 19 June 2011)
- VariationalAction2/Signals (19:12, 19 June 2011)
- Callback: Custom station rating calculation (21:34, 21 June 2011)
- DebuggingGRFCode (06:46, 8 July 2011)
- StyleGuide (22:11, 22 July 2011)
- Callback: Opt out of accepting cargo (02:59, 23 July 2011)
- Callback: Decide industry colour (03:00, 23 July 2011)
- GrfLoadingStages (14:26, 23 July 2011)
- SpriteErrors (14:31, 23 July 2011)
- VariationalAction2/Towns (10:29, 1 August 2011)
- VariationalAction2/Airports (20:50, 1 August 2011)
- Callback: Visual effect and wagon power (23:16, 3 August 2011)
- Callback: Building colour (23:28, 3 August 2011)
- RecolorSprites (20:35, 4 August 2011)
- Action10 (18:15, 6 August 2011)
- Action0/Sound Effects (13:59, 15 August 2011)
- VarAction2Advanced (19:06, 22 August 2011)
- Action3LiveryOverride (22:30, 27 August 2011)
- VariationalAction2/BaseStation (19:47, 29 August 2011)
- Action0/Canals (17:29, 1 September 2011)
- ActionE (05:11, 8 October 2011)
- TextIDs/Internal TTDPatch strings (19:35, 24 October 2011)
- AirportTileDefaultProps (18:47, 26 October 2011)
- Callback: Watched cargo accepted (22:39, 31 October 2011)
- Action12 (11:57, 20 November 2011)
- Action2/Stations (19:21, 30 November 2011)
- Action3/Canals (22:04, 2 December 2011)
- Action0/Airports (13:09, 5 December 2011)
- Cargo redefinitions (20:17, 26 December 2011)
- CargoDefaultProps (14:17, 28 January 2012)
- Callback: Refitted capacity callback (18:56, 2 February 2012)
- GRFResourceManagement (13:45, 13 February 2012)
- AirportTypes (13:20, 5 March 2012)
- Callback: Animation control (11:28, 18 March 2012)
- IndustryDefaultProps (10:45, 25 March 2012)
- VariationalAction2/Industry Tiles (13:10, 1 April 2012)
- Callback: Object slope check (13:18, 1 April 2012)
- Callback: Load amount (13:19, 1 April 2012)
- Callback: House construction check (13:22, 1 April 2012)
- Callback: AI construction/purchase selection (13:22, 1 April 2012)
- Callback: Cargo Subtype Display (13:23, 1 April 2012)
- Callback: Trigger building destruction (13:24, 1 April 2012)
- Callback: Industry availability (13:25, 1 April 2012)
- Callback: Industry location permissibility (13:26, 1 April 2012)
- Callback: Get accepted cargo types (13:26, 1 April 2012)
- Callback: Custom shape check (13:28, 1 April 2012)
- Callback: Decide drawing default foundations (13:28, 1 April 2012)
- Callback: Vehicle Start/stop check (13:29, 1 April 2012)
- Callback: Show additional text in industry window (13:30, 1 April 2012)
- Callback: Control special industry effects (13:31, 1 April 2012)
- Callback: Disable autosloping (13:31, 1 April 2012)
- Callback: Ambient sound effects (13:32, 1 April 2012)
- Callback: Station slope check (13:33, 1 April 2012)
- Callback: Extra information about layout in the build gui (13:34, 1 April 2012)
- Callback: Layout name (13:34, 1 April 2012)
- Callback: Wagon length (13:34, 1 April 2012)
- Callback: Show additional text in fund/building window (13:35, 1 April 2012)
- Callback: Station availability (13:35, 1 April 2012)
- Callback: Set initial production level on construction (17:14, 28 April 2012)
- Callback: Random production change (17:15, 28 April 2012)
- VariationalAction2/Railtypes (16:10, 2 July 2012)
- BaseCosts (18:10, 22 October 2012)
- VehicleIDs (11:39, 5 November 2012)
- Callback: Next animation frame (07:13, 11 January 2013)
- VariationalAction2/Canals (21:46, 6 May 2013)
- Action11 (15:38, 15 May 2013)
- VehicleRefitting (20:48, 26 June 2013)
- Callback: Refit cost factor (20:15, 22 September 2013)
- Callback: Additional text in purchase screen (19:42, 17 October 2013)
- Action14 (12:42, 18 December 2013)
- Callback: Can wagon be attached (13:54, 19 January 2014)
- VariationalAction2/Objects (23:00, 7 February 2014)
- Action0/Vehicles (14:27, 24 June 2014)
- Callback: Advanced effect creation (13:48, 23 August 2014)
- Callback: Custom cargo production (12:00, 31 August 2014)
- ReadingOtherGRFParameters (16:55, 18 March 2015)
- ActionD (16:56, 18 March 2015)
- Callback: Articulated engine (12:21, 18 April 2015)
- Callback: Sound effect (12:24, 18 April 2015)
- Callback: Add sprite offset callback (12:33, 18 April 2015)
- Callback: Customized building name (12:34, 18 April 2015)
- Callback: Decide object colour (12:36, 18 April 2015)
- VariationalAction2/Houses (08:05, 8 February 2016)
- Storages (19:50, 2 September 2018)
- Action2/Industries (12:09, 4 November 2018)
- Callback: Decide input and output cargo types (12:09, 4 November 2018)
- Callback: Cargo sub-type display for industries (12:32, 4 November 2018)
- Action0/Industry Tiles (12:35, 4 November 2018)
- Action3/Railtypes (03:14, 9 March 2019)
- Action0/Airport Tiles (22:48, 22 December 2019)
- Features (10:48, 28 December 2019)
- VariationalAction2/Roadtypes (11:27, 28 December 2019)
- VariationalAction2/Tramtypes (11:29, 28 December 2019)
- Action2/Single Set (12:31, 28 December 2019)
- VariationalAction2/Stations (20:48, 29 January 2020)
- Action7 (20:26, 18 February 2020)
- Action0/Global Settings (19:00, 20 February 2020)
- Action0/Roadtypes (19:47, 20 May 2020)
- Action0/Tramtypes (19:47, 20 May 2020)
- ObjectLabels (20:42, 11 August 2020)
- Action2/Only Callback Failure (13:03, 13 November 2020)
- ActionB (13:13, 13 November 2020)
- IndustryTileDefaultProps (13:17, 13 November 2020)
- Action0/Industries (21:47, 18 January 2021)
- Language IDs (21:43, 23 April 2021)
- Callback: Change vehicle properties (17:55, 23 August 2021)
- VariationalAction2/Vehicles (18:37, 1 September 2021)
- Action13 (23:25, 27 January 2022)
- ReadingPatchVariables (13:20, 13 March 2022)
- Action2/Vehicles (17:04, 4 May 2022)
- Action6 (22:02, 30 August 2022)
- Callback: Autoreplace vehicle selection (22:12, 30 August 2022)
- Action3/Roadtypes (23:00, 26 December 2022)
- Action3/Tramtypes (23:02, 26 December 2022)
- TTDPatchFlags (21:56, 30 January 2023)
- TextIDs (21:58, 30 January 2023)
- Action0/Vehicles/RoadVehicles (22:06, 30 January 2023)
- Action0/Vehicles/Planes (22:06, 30 January 2023)
- Action4 (15:58, 11 February 2023)
- Action0/Bridges (17:17, 21 February 2023)
- Action0/Vehicles/Trains (10:15, 19 March 2023)
- Action0/Objects (07:29, 5 May 2023)
- Action0 (09:45, 11 June 2023)
- Main Page (09:51, 11 June 2023)
- Action1 (09:51, 11 June 2023)
- Action2 (09:52, 11 June 2023)
- GlobalVariables (19:48, 27 June 2023)
- Version numbers (19:55, 27 June 2023)
- VariationalAction2/Industries (17:22, 16 July 2023)
- StringCodes (07:14, 10 September 2023)
- VariationalAction2 (17:57, 10 September 2023)
- VariationalAction2/Bridges (17:55, 6 October 2023)
- Action0/Houses (12:28, 25 November 2023)
- Action2/Sprite Layout (20:24, 30 November 2023)
- Action2/Advanced Sprite Layout (20:24, 30 November 2023)
- Callback: Build probability random reverse (20:34, 30 November 2023)
- Callbacks (20:44, 30 November 2023)
- Callback: Engine name (20:53, 30 November 2023)
- Callback: Build probability (20:54, 30 November 2023)
- Action0/Railtypes (15:21, 9 December 2023)
- RealSprites (18:22, 12 December 2023)
- Action3 (14:17, 24 December 2023)
- ActionA (09:34, 29 December 2023)
- RandomAction2 (19:58, 16 January 2024)
- Action0/Vehicles/Ships (14:08, 28 January 2024)
- Action0/Cargos (13:51, 3 February 2024)
- CargoTypes (14:36, 23 February 2024)
- Standardized Roadtype Scheme (04:59, 28 February 2024)
- PalettesAndCoordinates (12:30, 22 March 2024)
- Action0/Stations (10:16, 1 April 2024)
- TracktypeLabels (12:55, 5 April 2024)
- Standardized Railtype Scheme (22:16, 16 April 2024)
- Action8 (16:54, 20 April 2024)
- Action5 (19:48, 23 April 2024)
- VariationalAction2/Road Stops (21:24, 23 April 2024)
- Action0/Road Stops (18:57, 24 April 2024)