Difference between revisions of "VariationalAction2/Canals"

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(Updated table syntax)
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'''''Variational Action 2 Variables for Canals'''''
 
'''''Variational Action 2 Variables for Canals'''''
   
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{| class="wikitable"
=Variational Action 2 Variables for Canals=
 
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|-
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!'''Variable'''
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!'''Version'''
 
![[GRFActionsDetailed|'''Size''']]
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!'''Content'''
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|-
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|80
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|
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|B
 
|Height above ground, top parts of locks have the same height as the lower parts.
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|-
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|81
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|
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|B
 
|Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline
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|-
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|82
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|
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|B
 
|reversed for internal usage, dikemap
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|-
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|83
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|a
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|B
 
|Random byte for plain canals and river tiles, otherwise zero (under bridges as example, or old savegames)||
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|}
   
||'''Variable'''|'''Version'''|[[GRFActionsDetailed|'''Size''']]|'''Content'''
 
 
80| |B|Height above ground, top parts of locks have the same height as the lower parts.
 
 
81| |B|Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline
 
 
82| |B|reversed for internal usage, dikemap
 
 
83|a|B|Random byte for plain canals and river tiles, otherwise zero (under bridges as example, or old savegames)||
 
   
 
(a) 2.6 r1562
 
(a) 2.6 r1562

Revision as of 11:50, 14 June 2011

Variational Action 2 Variables for Canals

Variable Version Size Content
80 B Height above ground, top parts of locks have the same height as the lower parts.
81 B Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline
82 B reversed for internal usage, dikemap
83 a B Random byte for plain canals and river tiles, otherwise zero (under bridges as example, or old savegames)


(a) 2.6 r1562

Variational Action 2 are available for IDs 0/1/2/5/6  (Watercliffs, Locks, Dikes, River Slopes, River waterside)