Pages without language links

From GRFSpecs
Jump to navigationJump to search

The following pages do not link to other language versions.

Showing below up to 50 results in range #51 to #100.

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)

  1. ActionD
  2. ActionE
  3. ActionF
  4. AirportTileDefaultProps
  5. AirportTypes
  6. BaseCosts
  7. Callback: 32-day callback
  8. Callback: AI construction/purchase selection
  9. Callback: Add sprite offset callback
  10. Callback: Additional text in purchase screen
  11. Callback: Advanced effect creation
  12. Callback: Ambient sound effects
  13. Callback: Animation control
  14. Callback: Articulated engine
  15. Callback: Autoreplace vehicle selection
  16. Callback: Build probability
  17. Callback: Build probability random reverse
  18. Callback: Building colour
  19. Callback: Can wagon be attached
  20. Callback: Cargo Subtype Display
  21. Callback: Cargo acceptance
  22. Callback: Cargo sub-type display for industries
  23. Callback: Change vehicle properties
  24. Callback: Construction stage changes
  25. Callback: Control special industry effects
  26. Callback: Custom cargo production
  27. Callback: Custom profit calculation for cargoes
  28. Callback: Custom shape check
  29. Callback: Custom station layout
  30. Callback: Custom station rating calculation
  31. Callback: Customized building name
  32. Callback: Decide cargo acceptance
  33. Callback: Decide drawing default foundations
  34. Callback: Decide industry colour
  35. Callback: Decide input and output cargo types
  36. Callback: Decide object colour
  37. Callback: Disable autosloping
  38. Callback: Engine name
  39. Callback: Extra information about layout in the build gui
  40. Callback: Get accepted cargo types
  41. Callback: House construction check
  42. Callback: Industry availability
  43. Callback: Industry location permissibility
  44. Callback: Layout name
  45. Callback: Length of animation frame
  46. Callback: Load amount
  47. Callback: Monthly random production change
  48. Callback: New signals sprite drawing callback
  49. Callback: Next animation frame
  50. Callback: Object slope check

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)