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  • random_switch (<feature>, <type>, <ID>[, <triggers>]) { ...ed in the fourth column. The last column specifies the object of which the random data is used.
    10 KB (1,494 words) - 07:30, 10 September 2023
  • ! Feature !! Callback !! Animation triggers ...ttdp| |2.5|ttdprev=beta 2}} Since TTDPatch 2.5 beta 2, these callbacks get random bits in variable 10, to allow randomizing changes.
    2 KB (364 words) - 11:28, 18 March 2012
  • ...-number> * <Length> 02 <feature> <set-id> <nowiki>[80|83]</nowiki> <random-triggers> <randbit> <nrand> <set-ids> <Sprite-number> * <Length> 02 <feature> <set-id> 84 <count> <random-triggers> <randbit> <nrand> <set-ids>
    14 KB (2,101 words) - 19:58, 16 January 2024
  • |0D||D||{{ottdp|14}}||Random trigger cargoes |10||W||{{ottdp|14}}||Animation triggers
    6 KB (880 words) - 21:52, 23 October 2023
  • ...style="color:darkgreen">anim_control</code> callback, see the [[#Animation triggers|table]] below. | 16 random bits, shared between all station parts (rail station parts, airports tiles,
    8 KB (1,307 words) - 01:34, 24 September 2023
  • ...style="color:darkgreen">anim_control</code> callback, see the [[#Animation triggers|table]] below. : set this if the decision in anim_control callback needs random bits via extra_callback_info1
    10 KB (1,590 words) - 21:15, 30 August 2022
  • ...D ii in callback cccc (callback is 0 if none, or 1 when determining random triggers). The given GRFID is the one owning the action 3 in question. When processing a regular, random or VarAction2. The sprite number is the sprite number in the .NFO file minu
    5 KB (749 words) - 06:46, 8 July 2011
  • See [[#Animation_triggers|list of animation triggers]] | Random bits in the "next animation frame" callback.
    13 KB (2,191 words) - 07:03, 10 September 2023
  • | re-randomize random data ...all items that have triggers associated with them. See [[NML:Random switch|random switch]] for more information.
    12 KB (1,924 words) - 21:20, 30 August 2022
  • |11||B||{{ottdp|0.6|2.5|ttdprev=alpha 54}}||Triggers for callback 25 === Triggers for [[Callbacks#Animation control (1B/25/140/152/159) |callback 25]] (11) =
    8 KB (1,265 words) - 12:35, 4 November 2018
  • |13||W||{{ottdp|1.1|2.6|ottdrev=r20670|ttdprev=r2340}}||Animation triggers |12||4096||{{ottdp|1.1|2.6|ottdrev=r21455|ttdprev=r2360}}||Random bits in the "next animation frame" callback
    10 KB (1,562 words) - 07:29, 5 May 2023
  • ...D||{{ottdp|0.6|2.5|ttdprev=alpha 30}}||Bit mask of cargo type triggers for random sprites |18||W||{{ottdp|0.7|2.5|ttdprev=beta 9}}||Animation triggers
    25 KB (3,955 words) - 10:16, 1 April 2024
  • ...hat the byte following the variable number (7E) specifies a variational or random action 2 ID to call, similarly to how a regular VarAction2 branches to othe ...mited to 15 bits. When using a random action 2 in the called chain, random triggers are processed in the same way as in "normal" chains.
    9 KB (1,376 words) - 19:06, 22 August 2011
  • ...ed. These action 2 entries that are referred can in turn be variational or random (to provide chains of decisions), or they can be the final element, that is ...sp;The ID can then be used as target in an action 3 or another variational/random action 2.
    13 KB (1,919 words) - 17:57, 10 September 2023
  • ...et, callback <code style="color:darkgreen">anim_next_frame</code> will get random data in <code style="color:darkgreen">extra_callback_info1</code> ...s callback <code style="color:darkgreen">anim_control</code> for specified triggers:
    25 KB (3,819 words) - 14:10, 31 May 2023
  • |17||4*B||{{ottdp|0.6|2.5|ttdprev=alpha 35}}||Four random colours to use ...very [[TownZones|town zone]], or TTD may deadlock while trying to create a random game or expand a town.
    21 KB (3,310 words) - 12:28, 25 November 2023
  • ...introduced within two years after game-start (always 1920 in TTDPatch), a random number of days between 0 and 511 will be added to this. : Random effect, gradually less likely when approaching max speed.
    63 KB (9,852 words) - 09:02, 30 January 2024