NML:List of sound effects

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Additional References
Table of OpenTTD default sound effects
ID (dec) ID (hex) Name Usage
Vehicle sound effects (departure, takeoff)
2 2 SOUND_DEPARTURE_STEAM Station departure: steam engine
8 8 SOUND_DEPARTURE_TRAIN Station departure: diesel and electric engine
71 47 SOUND_DEPARTURE_MONORAIL Station departure: monorail engine
65 41 SOUND_DEPARTURE_MAGLEV Station departure: maglev engine
23 17 SOUND_DEPARTURE_OLD_RV_1 Station departure: truck and old bus (1) (non-toyland)
24 18 SOUND_DEPARTURE_OLD_RV_2 Station departure: truck and old bus (2) (random variation of SOUND_DEPARTURE_OLD_RV_1) (non-toyland)
26 1A SOUND_DEPARTURE_OLD_BUS Station departure: old bus (non-toyland)
25 19 SOUND_DEPARTURE_MODERN_BUS Station departure: modern bus (non-toyland)
60 3C SOUND_DEPARTURE_BUS_TOYLAND_1 Station departure: bus (1) (toyland)
62 3E SOUND_DEPARTURE_BUS_TOYLAND_2 Station departure: bus (2) (toyland)
63 3F SOUND_DEPARTURE_TRUCK_TOYLAND_1 Station departure: truck (1) (toyland)
64 40 SOUND_DEPARTURE_TRUCK_TOYLAND_2 Station departure: truck (2) (toyland)
5 5 SOUND_DEPARTURE_FERRY Station departure: passenger ships
4 4 SOUND_DEPARTURE_CARGO_SHIP Station departure: cargo ships
6 6 SOUND_TAKEOFF_PROPELLER Takeoff: propeller plane (non-toyland)
69 45 SOUND_TAKEOFF_PROPELLER_TOYLAND_1 Takeoff: propeller plane (1) (toyland)
70 46 SOUND_TAKEOFF_PROPELLER_TOYLAND_2 Takeoff: propeller plane (2) (toyland)
7 7 SOUND_TAKEOFF_JET Takeoff: regular jet plane
59 3B SOUND_TAKEOFF_JET_FAST Takeoff: supersonic plane (fast)
61 3D SOUND_TAKEOFF_JET_BIG Takeoff: huge jet plane (high capacity)
22 16 SOUND_TAKEOFF_HELICOPTER Takeoff: helicopter
Vehicle sound effects (other)
3 3 SOUND_TRAIN_THROUGH_TUNNEL Train enters tunnel: steam engine
21 15 SOUND_SKID_PLANE Plane landing / touching ground
14 E SOUND_BREAKDOWN_TRAIN_SHIP Breakdown: train or ship (non-toyland)
13 D SOUND_BREAKDOWN_ROADVEHICLE Breakdown: road vehicle (non-toyland)
58 3A SOUND_BREAKDOWN_TRAIN_SHIP_TOYLAND Breakdown: train or ship (toyland)
53 35 SOUND_BREAKDOWN_ROADVEHICLE_TOYLAND Breakdown: road vehicle (toyland)
Landscape sound effects
12 C SOUND_LEVEL_CROSSING Train passes through level crossing
31 1F SOUND_ROAD_WORKS Road reconstruction animation
16 10 SOUND_EXPLOSION Destruction, crashes, disasters, ...
17 11 SOUND_TRAIN_COLLISION Train+train crash
52 34 SOUND_ARCTIC_SNOW_1 Tree ambient: arctic snow (1): wind
57 39 SOUND_ARCTIC_SNOW_2 Tree ambient: arctic snow (2): heavy wind
66 42 SOUND_RAINFOREST_1 Tree ambient: rainforest ambient (1): bird (1)
67 43 SOUND_RAINFOREST_2 Tree ambient: rainforest ambient (2): lion
68 44 SOUND_RAINFOREST_3 Tree ambient: rainforest ambient (3): monkeys
72 48 SOUND_RAINFOREST_4 Tree ambient: rainforest ambient (4): bird (2)
Industry sound effects
9 9 SOUND_MINE Industry animation: coal/copper/gold mine: headgear
10 A SOUND_POWER_STATION Industry animation: power station: spark
34 22 SOUND_FARM_1 Industry producing: farm (1): sheep
35 23 SOUND_FARM_2 Industry producing: farm (2): cow
36 24 SOUND_FARM_3 Industry producing: farm (3): horse
1 1 SOUND_FACTORY Industry producing: factory: whistle
56 38 SOUND_LUMBER_MILL_1 Industry animation: lumber mill (1): chainsaw
55 37 SOUND_LUMBER_MILL_2 Industry animation: lumber mill (2): falling tree
54 36 SOUND_LUMBER_MILL_3 Industry animation: lumber mill (3): crashing tree
38 26 SOUND_SAWMILL Industry producing: sawmill
45 2D SOUND_SUGAR_MINE_1 Industry animation: sugar mine (1): shaking sieve
41 29 SOUND_SUGAR_MINE_2 Industry animation: sugar mine (2): shaking sieve
44 2C SOUND_TOY_FACTORY_1 Industry animation: toy factory (1): conveyor belt
43 2B SOUND_TOY_FACTORY_2 Industry animation: toy factory (2): stamp product
42 2A SOUND_TOY_FACTORY_3 Industry animation: toy factory (3): eject product
46 2E SOUND_BUBBLE_GENERATOR Industry animation: bubble generator (1): generate bubble
47 2F SOUND_BUBBLE_GENERATOR_FAIL Industry animation: bubble generator (2a): bubble pop
49 31 SOUND_BUBBLE_GENERATOR_SUCCESS Industry animation: bubble generator (2b): bubble slurped
48 30 SOUND_TOFFEE_QUARRY Industry animation: toffee quarry: drill
51 33 SOUND_PLASTIC_MINE Industry producing: plastic fountain
Interface sound effects
30 1E SOUND_CONSTRUCTION_RAIL Construction: rail infrastructure
0 0 SOUND_CONSTRUCTION_WATER Construction: water infrastructure
37 25 SOUND_CONSTRUCTION_BRIDGE Construction: bridge
29 1D SOUND_CONSTRUCTION_OTHER Construction: other (non-water, non-rail, non-bridge)
18 12 SOUND_CASHTILL Income from cargo delivery
19 13 SOUND_BEEP GUI button click
20 14 SOUND_NEWS_TICKER News ticker
27 1B SOUND_APPLAUSE News: first vehicle at station
28 1C SOUND_NEW_ENGINE News: new engine available
39 27 SOUND_GOOD_YEAR New year: performance improved
40 28 SOUND_BAD_YEAR New year: performance declined

Names of sound effects were changed by https://github.com/OpenTTD/nml/issues/190

Legacy sound effect names are provided in this table.

Table of legacy OpenTTD default sound effects
ID (dec) ID (hex) Name Note
0 0 SOUND_SPLAT
1 1 SOUND_FACTORY_WHISTLE
2 2 SOUND_TRAIN
3 3 SOUND_TRAIN_THROUGH_TUNNEL
4 4 SOUND_SHIP_HORN
5 5 SOUND_FERRY_HORN
6 6 SOUND_PLANE_TAKE_OFF
7 7 SOUND_JET
8 8 SOUND_TRAIN_HORN
9 9 SOUND_MINING_MACHINERY
10 A SOUND_ELECTRIC_SPARK
11 B SOUND_STEAM unused in TTD, empty sound in some basesets
12 C SOUND_LEVEL_CROSSING
13 D SOUND_VEHICLE_BREAKDOWN
14 E SOUND_TRAIN_BREAKDOWN
15 F SOUND_CRASH unused in TTD, empty sound in some basesets
16 10 SOUND_EXPLOSION
17 11 SOUND_BIG_CRASH
18 12 SOUND_CASHTILL
19 13 SOUND_BEEP
20 14 SOUND_MORSE
21 15 SOUND_SKID_PLANE
22 16 SOUND_HELICOPTER
23 17 SOUND_BUS_START_PULL_AWAY
24 18 SOUND_BUS_START_PULL_AWAY_WITH_HORN
25 19 SOUND_TRUCK_START
26 1A SOUND_TRUCK_START_2
27 1B SOUND_APPLAUSE
28 1C SOUND_OOOOH
29 1D SOUND_SPLAT
30 1E SOUND_SPLAT_2
31 1F SOUND_JACKHAMMER
32 20 SOUND_CAR_HORN unused in TTD, empty sound in some basesets
33 21 SOUND_CAR_HORN_2 unused in TTD, empty sound in some basesets
34 22 SOUND_SHEEP
35 23 SOUND_COW
36 24 SOUND_HORSE
37 25 SOUND_BLACKSMITH_ANVIL
38 26 SOUND_SAWMILL
39 27 SOUND_GOOD_YEAR
40 28 SOUND_BAD_YEAR
41 29 SOUND_RIP
42 2A SOUND_EXTRACT_AND_POP
43 2B SOUND_COMEDY_HIT
44 2C SOUND_MACHINERY
45 2D SOUND_RIP_2
46 2E SOUND_EXTRACT_AND_POP
47 2F SOUND_POP
48 30 SOUND_CARTOON_SOUND
49 31 SOUND_EXTRACT
50 32 SOUND_POP_2 unused in TTD, empty sound in some basesets
51 33 SOUND_PLASTIC_MINE
52 34 SOUND_WIND
53 35 SOUND_COMEDY_BREAKDOWN
54 36 SOUND_CARTOON_CRASH
55 37 SOUND_BALLOON_SQUEAK
56 38 SOUND_CHAINSAW
57 39 SOUND_HEAVY_WIND
58 3A SOUND_COMEDY_BREAKDOWN_2
59 3B SOUND_JET_OVERHEAD
60 3C SOUND_COMEDY_CAR
61 3D SOUND_ANOTHER_JET_OVERHEAD
62 3E SOUND_COMEDY_CAR_2
63 3F SOUND_COMEDY_CAR_3
64 40 SOUND_COMEDY_CAR_START_AND_PULL_AWAY
65 41 SOUND_MAGLEV
66 42 SOUND_LOON_BIRD
67 43 SOUND_LION
68 44 SOUND_MONKEYS
69 45 SOUND_PLANE_CRASHING
70 46 SOUND_PLANE_ENGINE_SPUTTERING
71 47 SOUND_MAGLEV_2
72 48 SOUND_DISTANT_BIRD