Difference between revisions of "NML:List of sound effects"

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(add usage hint, and sort effects by usage)
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!ID (hex)
 
!ID (hex)
 
!Name
 
!Name
  +
!Usage
 
|-
 
|-
  +
|colspan=4| ''Vehicle sound effects (departure, takeoff)''
| 0 || 0 || SOUND_CONSTRUCTION_WATER
 
 
|-
 
|-
  +
| 2 || 2 || SOUND_DEPARTURE_STEAM || Station departure: steam engine
| 1 || 1 || SOUND_FACTORY
 
 
|-
 
|-
  +
| 8 || 8 || SOUND_DEPARTURE_TRAIN || Station departure: diesel and electric engine
| 2 || 2 || SOUND_DEPARTURE_STEAM
 
 
|-
 
|-
  +
| 71 || 47 || SOUND_DEPARTURE_MONORAIL || Station departure: monorail engine
| 3 || 3 || SOUND_TRAIN_THROUGH_TUNNEL
 
 
|-
 
|-
  +
| 65 || 41 || SOUND_DEPARTURE_MAGLEV || Station departure: maglev engine
| 4 || 4 || SOUND_DEPARTURE_CARGO_SHIP
 
 
|-
 
|-
  +
| 23 || 17 || SOUND_DEPARTURE_OLD_RV_1 || Station departure: truck and old bus (1) (non-toyland)
| 5 || 5 || SOUND_DEPARTURE_FERRY
 
 
|-
 
|-
  +
| 24 || 18 || SOUND_DEPARTURE_OLD_RV_2 || Station departure: truck and old bus (2) (random variation of SOUND_DEPARTURE_OLD_RV_1) (non-toyland)
| 6 || 6 || SOUND_TAKEOFF_PROPELLER
 
 
|-
 
|-
  +
| 26 || 1A || SOUND_DEPARTURE_OLD_BUS || Station departure: old bus (non-toyland)
| 7 || 7 || SOUND_TAKEOFF_JET
 
 
|-
 
|-
  +
| 25 || 19 || SOUND_DEPARTURE_MODERN_BUS || Station departure: modern bus (non-toyland)
| 8 || 8 || SOUND_DEPARTURE_TRAIN
 
 
|-
 
|-
  +
| 60 || 3C || SOUND_DEPARTURE_BUS_TOYLAND_1 || Station departure: bus (1) (toyland)
| 9 || 9 || SOUND_MINE
 
 
|-
 
|-
  +
| 62 || 3E || SOUND_DEPARTURE_BUS_TOYLAND_2 || Station departure: bus (2) (toyland)
| 10 || A || SOUND_POWER_STATION
 
 
|-
 
|-
  +
| 63 || 3F || SOUND_DEPARTURE_TRUCK_TOYLAND_1 || Station departure: truck (1) (toyland)
| 11 || B || SOUND_STEAM
 
 
|-
 
|-
  +
| 64 || 40 || SOUND_DEPARTURE_TRUCK_TOYLAND_2 || Station departure: truck (2) (toyland)
| 12 || C || SOUND_LEVEL_CROSSING
 
 
|-
 
|-
  +
| 5 || 5 || SOUND_DEPARTURE_FERRY || Station departure: passenger ships
| 13 || D || SOUND_BREAKDOWN_ROADVEHICLE
 
 
|-
 
|-
  +
| 4 || 4 || SOUND_DEPARTURE_CARGO_SHIP || Station departure: cargo ships
| 14 || E || SOUND_BREAKDOWN_TRAIN_SHIP
 
 
|-
 
|-
  +
| 6 || 6 || SOUND_TAKEOFF_PROPELLER || Takeoff: propeller plane (non-toyland)
| 15 || F || SOUND_CRASH
 
 
|-
 
|-
  +
| 69 || 45 || SOUND_TAKEOFF_PROPELLER_TOYLAND_1 || Takeoff: propeller plane (1) (toyland)
| 16 || 10 || SOUND_EXPLOSION
 
 
|-
 
|-
  +
| 70 || 46 || SOUND_TAKEOFF_PROPELLER_TOYLAND_2 || Takeoff: propeller plane (2) (toyland)
| 17 || 11 || SOUND_TRAIN_COLLISION
 
 
|-
 
|-
  +
| 7 || 7 || SOUND_TAKEOFF_JET || Takeoff: regular jet plane
| 18 || 12 || SOUND_CASHTILL
 
 
|-
 
|-
  +
| 59 || 3B || SOUND_TAKEOFF_JET_FAST || Takeoff: supersonic plane (fast)
| 19 || 13 || SOUND_BEEP
 
 
|-
 
|-
  +
| 61 || 3D || SOUND_TAKEOFF_JET_BIG || Takeoff: huge jet plane (high capacity)
| 20 || 14 || SOUND_NEWS_TICKER
 
 
|-
 
|-
  +
| 22 || 16 || SOUND_TAKEOFF_HELICOPTER || Takeoff: helicopter
| 21 || 15 || SOUND_SKID_PLANE
 
 
|-
 
|-
  +
|colspan=4| ''Vehicle sound effects (other)''
| 22 || 16 || SOUND_TAKEOFF_HELICOPTER
 
 
|-
 
|-
  +
| 3 || 3 || SOUND_TRAIN_THROUGH_TUNNEL || Train enters tunnel: steam engine
| 23 || 17 || SOUND_DEPARTURE_OLD_RV_1
 
 
|-
 
|-
  +
| 21 || 15 || SOUND_SKID_PLANE || Plane landing / touching ground
| 24 || 18 || SOUND_DEPARTURE_OLD_RV_2
 
 
|-
 
|-
  +
| 14 || E || SOUND_BREAKDOWN_TRAIN_SHIP || Breakdown: train or ship (non-toyland)
| 25 || 19 || SOUND_DEPARTURE_MODERN_BUS
 
 
|-
 
|-
  +
| 13 || D || SOUND_BREAKDOWN_ROADVEHICLE || Breakdown: road vehicle (non-toyland)
| 26 || 1A || SOUND_DEPARTURE_OLD_BUS
 
 
|-
 
|-
  +
| 58 || 3A || SOUND_BREAKDOWN_TRAIN_SHIP_TOYLAND || Breakdown: train or ship (toyland)
| 27 || 1B || SOUND_APPLAUSE
 
 
|-
 
|-
  +
| 53 || 35 || SOUND_BREAKDOWN_ROADVEHICLE_TOYLAND || Breakdown: road vehicle (toyland)
| 28 || 1C || SOUND_NEW_ENGINE
 
 
|-
 
|-
  +
|colspan=4| ''Landscape sound effects''
| 29 || 1D || SOUND_CONSTRUCTION_OTHER
 
 
|-
 
|-
  +
| 12 || C || SOUND_LEVEL_CROSSING || Train passes through level crossing
| 30 || 1E || SOUND_CONSTRUCTION_RAIL
 
 
|-
 
|-
| 31 || 1F || SOUND_ROAD_WORKS
+
| 31 || 1F || SOUND_ROAD_WORKS || Road reconstruction animation
 
|-
 
|-
  +
| 16 || 10 || SOUND_EXPLOSION || Destruction, crashes, disasters, ...
| 32 || 20 || SOUND_CAR_HORN
 
 
|-
 
|-
  +
| 17 || 11 || SOUND_TRAIN_COLLISION || Train+train crash
| 33 || 21 || SOUND_CAR_HORN_2
 
 
|-
 
|-
  +
| 52 || 34 || SOUND_ARCTIC_SNOW_1 || Tree ambient: arctic snow (1): wind
| 34 || 22 || SOUND_FARM_1
 
 
|-
 
|-
  +
| 57 || 39 || SOUND_ARCTIC_SNOW_2 || Tree ambient: arctic snow (2): heavy wind
| 35 || 23 || SOUND_FARM_2
 
 
|-
 
|-
  +
| 66 || 42 || SOUND_RAINFOREST_1 || Tree ambient: rainforest ambient (1): bird (1)
| 36 || 24 || SOUND_FARM_3
 
 
|-
 
|-
  +
| 67 || 43 || SOUND_RAINFOREST_2 || Tree ambient: rainforest ambient (2): lion
| 37 || 25 || SOUND_CONSTRUCTION_BRIDGE
 
 
|-
 
|-
  +
| 68 || 44 || SOUND_RAINFOREST_3 || Tree ambient: rainforest ambient (3): monkeys
| 38 || 26 || SOUND_SAWMILL
 
 
|-
 
|-
  +
| 72 || 48 || SOUND_RAINFOREST_4 || Tree ambient: rainforest ambient (4): bird (2)
| 39 || 27 || SOUND_GOOD_YEAR
 
 
|-
 
|-
  +
|colspan=4| ''Industry sound effects''
| 40 || 28 || SOUND_BAD_YEAR
 
 
|-
 
|-
  +
| 9 || 9 || SOUND_MINE || Industry animation: coal/copper/gold mine: headgear
| 41 || 29 || SOUND_SUGAR_MINE_2
 
 
|-
 
|-
  +
| 10 || A || SOUND_POWER_STATION || Industry animation: power station: spark
| 42 || 2A || SOUND_TOY_FACTORY_3
 
 
|-
 
|-
  +
| 34 || 22 || SOUND_FARM_1 || Industry producing: farm (1): sheep
| 43 || 2B || SOUND_TOY_FACTORY_2
 
 
|-
 
|-
  +
| 35 || 23 || SOUND_FARM_2 || Industry producing: farm (2): cow
| 44 || 2C || SOUND_TOY_FACTORY_1
 
 
|-
 
|-
  +
| 36 || 24 || SOUND_FARM_3 || Industry producing: farm (3): horse
| 45 || 2D || SOUND_SUGAR_MINE_1
 
 
|-
 
|-
  +
| 1 || 1 || SOUND_FACTORY || Industry producing: factory: whistle
| 46 || 2E || SOUND_BUBBLE_GENERATOR
 
 
|-
 
|-
  +
| 56 || 38 || SOUND_LUMBER_MILL_1 || Industry animation: lumber mill (1): chainsaw
| 47 || 2F || SOUND_BUBBLE_GENERATOR_FAIL
 
 
|-
 
|-
  +
| 55 || 37 || SOUND_LUMBER_MILL_2 || Industry animation: lumber mill (2): falling tree
| 48 || 30 || SOUND_TOFFEE_QUARRY
 
 
|-
 
|-
  +
| 54 || 36 || SOUND_LUMBER_MILL_3 || Industry animation: lumber mill (3): crashing tree
| 49 || 31 || SOUND_BUBBLE_GENERATOR_SUCCESS
 
 
|-
 
|-
  +
| 38 || 26 || SOUND_SAWMILL || Industry producing: sawmill
| 50 || 32 || SOUND_POP_2
 
 
|-
 
|-
  +
| 45 || 2D || SOUND_SUGAR_MINE_1 || Industry animation: sugar mine (1): shaking sieve
| 51 || 33 || SOUND_PLASTIC_MINE
 
 
|-
 
|-
  +
| 41 || 29 || SOUND_SUGAR_MINE_2 || Industry animation: sugar mine (2): shaking sieve
| 52 || 34 || SOUND_ARCTIC_SNOW_1
 
 
|-
 
|-
  +
| 44 || 2C || SOUND_TOY_FACTORY_1 || Industry animation: toy factory (1): conveyor belt
| 53 || 35 || SOUND_BREAKDOWN_ROADVEHICLE_TOYLAND
 
 
|-
 
|-
  +
| 43 || 2B || SOUND_TOY_FACTORY_2 || Industry animation: toy factory (2): stamp product
| 54 || 36 || SOUND_LUMBER_MILL_3
 
 
|-
 
|-
  +
| 42 || 2A || SOUND_TOY_FACTORY_3 || Industry animation: toy factory (3): eject product
| 55 || 37 || SOUND_LUMBER_MILL_2
 
 
|-
 
|-
  +
| 46 || 2E || SOUND_BUBBLE_GENERATOR || Industry animation: bubble generator (1): generate bubble
| 56 || 38 || SOUND_LUMBER_MILL_1
 
 
|-
 
|-
  +
| 47 || 2F || SOUND_BUBBLE_GENERATOR_FAIL || Industry animation: bubble generator (2a): bubble pop
| 57 || 39 || SOUND_ARCTIC_SNOW_2
 
 
|-
 
|-
  +
| 49 || 31 || SOUND_BUBBLE_GENERATOR_SUCCESS || Industry animation: bubble generator (2b): bubble slurped
| 58 || 3A || SOUND_BREAKDOWN_TRAIN_SHIP_TOYLAND
 
 
|-
 
|-
  +
| 48 || 30 || SOUND_TOFFEE_QUARRY || Industry animation: toffee quarry: drill
| 59 || 3B || SOUND_TAKEOFF_JET_FAST
 
 
|-
 
|-
  +
| 51 || 33 || SOUND_PLASTIC_MINE || Industry producing: plastic fountain
| 60 || 3C || SOUND_DEPARTURE_BUS_TOYLAND_1
 
 
|-
 
|-
  +
|colspan=4| ''Interface sound effects''
| 61 || 3D || SOUND_TAKEOFF_JET_BIG
 
 
|-
 
|-
  +
| 30 || 1E || SOUND_CONSTRUCTION_RAIL || Construction: rail infrastructure
| 62 || 3E || SOUND_DEPARTURE_BUS_TOYLAND_2
 
 
|-
 
|-
  +
| 0 || 0 || SOUND_CONSTRUCTION_WATER || Construction: water infrastructure
| 63 || 3F || SOUND_DEPARTURE_TRUCK_TOYLAND_1
 
 
|-
 
|-
  +
| 37 || 25 || SOUND_CONSTRUCTION_BRIDGE || Construction: bridge
| 64 || 40 || SOUND_DEPARTURE_TRUCK_TOYLAND_2
 
 
|-
 
|-
  +
| 29 || 1D || SOUND_CONSTRUCTION_OTHER || Construction: other (non-water, non-rail, non-bridge)
| 65 || 41 || SOUND_DEPARTURE_MAGLEV
 
 
|-
 
|-
  +
| 18 || 12 || SOUND_CASHTILL || Income from cargo delivery
| 66 || 42 || SOUND_RAINFOREST_1
 
 
|-
 
|-
| 67 || 43 || SOUND_RAINFOREST_2
+
| 19 || 13 || SOUND_BEEP || GUI button click
 
|-
 
|-
| 68 || 44 || SOUND_RAINFOREST_3
+
| 20 || 14 || SOUND_NEWS_TICKER || News ticker
 
|-
 
|-
  +
| 27 || 1B || SOUND_APPLAUSE || News: first vehicle at station
| 69 || 45 || SOUND_TAKEOFF_PROPELLER_TOYLAND_1
 
 
|-
 
|-
  +
| 28 || 1C || SOUND_NEW_ENGINE || News: new engine available
| 70 || 46 || SOUND_TAKEOFF_PROPELLER_TOYLAND_2
 
 
|-
 
|-
  +
| 39 || 27 || SOUND_GOOD_YEAR || New year: performance improved
| 71 || 47 || SOUND_DEPARTURE_MONORAIL
 
 
|-
 
|-
  +
| 40 || 28 || SOUND_BAD_YEAR || New year: performance declined
| 72 || 48 || SOUND_RAINFOREST_4
 
 
|}
 
|}
   

Revision as of 18:55, 1 June 2022

Additional References
Table of OpenTTD default sound effects
ID (dec) ID (hex) Name Usage
Vehicle sound effects (departure, takeoff)
2 2 SOUND_DEPARTURE_STEAM Station departure: steam engine
8 8 SOUND_DEPARTURE_TRAIN Station departure: diesel and electric engine
71 47 SOUND_DEPARTURE_MONORAIL Station departure: monorail engine
65 41 SOUND_DEPARTURE_MAGLEV Station departure: maglev engine
23 17 SOUND_DEPARTURE_OLD_RV_1 Station departure: truck and old bus (1) (non-toyland)
24 18 SOUND_DEPARTURE_OLD_RV_2 Station departure: truck and old bus (2) (random variation of SOUND_DEPARTURE_OLD_RV_1) (non-toyland)
26 1A SOUND_DEPARTURE_OLD_BUS Station departure: old bus (non-toyland)
25 19 SOUND_DEPARTURE_MODERN_BUS Station departure: modern bus (non-toyland)
60 3C SOUND_DEPARTURE_BUS_TOYLAND_1 Station departure: bus (1) (toyland)
62 3E SOUND_DEPARTURE_BUS_TOYLAND_2 Station departure: bus (2) (toyland)
63 3F SOUND_DEPARTURE_TRUCK_TOYLAND_1 Station departure: truck (1) (toyland)
64 40 SOUND_DEPARTURE_TRUCK_TOYLAND_2 Station departure: truck (2) (toyland)
5 5 SOUND_DEPARTURE_FERRY Station departure: passenger ships
4 4 SOUND_DEPARTURE_CARGO_SHIP Station departure: cargo ships
6 6 SOUND_TAKEOFF_PROPELLER Takeoff: propeller plane (non-toyland)
69 45 SOUND_TAKEOFF_PROPELLER_TOYLAND_1 Takeoff: propeller plane (1) (toyland)
70 46 SOUND_TAKEOFF_PROPELLER_TOYLAND_2 Takeoff: propeller plane (2) (toyland)
7 7 SOUND_TAKEOFF_JET Takeoff: regular jet plane
59 3B SOUND_TAKEOFF_JET_FAST Takeoff: supersonic plane (fast)
61 3D SOUND_TAKEOFF_JET_BIG Takeoff: huge jet plane (high capacity)
22 16 SOUND_TAKEOFF_HELICOPTER Takeoff: helicopter
Vehicle sound effects (other)
3 3 SOUND_TRAIN_THROUGH_TUNNEL Train enters tunnel: steam engine
21 15 SOUND_SKID_PLANE Plane landing / touching ground
14 E SOUND_BREAKDOWN_TRAIN_SHIP Breakdown: train or ship (non-toyland)
13 D SOUND_BREAKDOWN_ROADVEHICLE Breakdown: road vehicle (non-toyland)
58 3A SOUND_BREAKDOWN_TRAIN_SHIP_TOYLAND Breakdown: train or ship (toyland)
53 35 SOUND_BREAKDOWN_ROADVEHICLE_TOYLAND Breakdown: road vehicle (toyland)
Landscape sound effects
12 C SOUND_LEVEL_CROSSING Train passes through level crossing
31 1F SOUND_ROAD_WORKS Road reconstruction animation
16 10 SOUND_EXPLOSION Destruction, crashes, disasters, ...
17 11 SOUND_TRAIN_COLLISION Train+train crash
52 34 SOUND_ARCTIC_SNOW_1 Tree ambient: arctic snow (1): wind
57 39 SOUND_ARCTIC_SNOW_2 Tree ambient: arctic snow (2): heavy wind
66 42 SOUND_RAINFOREST_1 Tree ambient: rainforest ambient (1): bird (1)
67 43 SOUND_RAINFOREST_2 Tree ambient: rainforest ambient (2): lion
68 44 SOUND_RAINFOREST_3 Tree ambient: rainforest ambient (3): monkeys
72 48 SOUND_RAINFOREST_4 Tree ambient: rainforest ambient (4): bird (2)
Industry sound effects
9 9 SOUND_MINE Industry animation: coal/copper/gold mine: headgear
10 A SOUND_POWER_STATION Industry animation: power station: spark
34 22 SOUND_FARM_1 Industry producing: farm (1): sheep
35 23 SOUND_FARM_2 Industry producing: farm (2): cow
36 24 SOUND_FARM_3 Industry producing: farm (3): horse
1 1 SOUND_FACTORY Industry producing: factory: whistle
56 38 SOUND_LUMBER_MILL_1 Industry animation: lumber mill (1): chainsaw
55 37 SOUND_LUMBER_MILL_2 Industry animation: lumber mill (2): falling tree
54 36 SOUND_LUMBER_MILL_3 Industry animation: lumber mill (3): crashing tree
38 26 SOUND_SAWMILL Industry producing: sawmill
45 2D SOUND_SUGAR_MINE_1 Industry animation: sugar mine (1): shaking sieve
41 29 SOUND_SUGAR_MINE_2 Industry animation: sugar mine (2): shaking sieve
44 2C SOUND_TOY_FACTORY_1 Industry animation: toy factory (1): conveyor belt
43 2B SOUND_TOY_FACTORY_2 Industry animation: toy factory (2): stamp product
42 2A SOUND_TOY_FACTORY_3 Industry animation: toy factory (3): eject product
46 2E SOUND_BUBBLE_GENERATOR Industry animation: bubble generator (1): generate bubble
47 2F SOUND_BUBBLE_GENERATOR_FAIL Industry animation: bubble generator (2a): bubble pop
49 31 SOUND_BUBBLE_GENERATOR_SUCCESS Industry animation: bubble generator (2b): bubble slurped
48 30 SOUND_TOFFEE_QUARRY Industry animation: toffee quarry: drill
51 33 SOUND_PLASTIC_MINE Industry producing: plastic fountain
Interface sound effects
30 1E SOUND_CONSTRUCTION_RAIL Construction: rail infrastructure
0 0 SOUND_CONSTRUCTION_WATER Construction: water infrastructure
37 25 SOUND_CONSTRUCTION_BRIDGE Construction: bridge
29 1D SOUND_CONSTRUCTION_OTHER Construction: other (non-water, non-rail, non-bridge)
18 12 SOUND_CASHTILL Income from cargo delivery
19 13 SOUND_BEEP GUI button click
20 14 SOUND_NEWS_TICKER News ticker
27 1B SOUND_APPLAUSE News: first vehicle at station
28 1C SOUND_NEW_ENGINE News: new engine available
39 27 SOUND_GOOD_YEAR New year: performance improved
40 28 SOUND_BAD_YEAR New year: performance declined

Names of sound effects were changed by https://github.com/OpenTTD/nml/issues/190

Legacy sound effect names are provided in this table.

Table of legacy OpenTTD default sound effects
ID (dec) ID (hex) Name
0 0 SOUND_SPLAT
1 1 SOUND_FACTORY_WHISTLE
2 2 SOUND_TRAIN
3 3 SOUND_TRAIN_THROUGH_TUNNEL
4 4 SOUND_SHIP_HORN
5 5 SOUND_FERRY_HORN
6 6 SOUND_PLANE_TAKE_OFF
7 7 SOUND_JET
8 8 SOUND_TRAIN_HORN
9 9 SOUND_MINING_MACHINERY
10 A SOUND_ELECTRIC_SPARK
11 B SOUND_STEAM
12 C SOUND_LEVEL_CROSSING
13 D SOUND_VEHICLE_BREAKDOWN
14 E SOUND_TRAIN_BREAKDOWN
15 F SOUND_CRASH
16 10 SOUND_EXPLOSION
17 11 SOUND_BIG_CRASH
18 12 SOUND_CASHTILL
19 13 SOUND_BEEP
20 14 SOUND_MORSE
21 15 SOUND_SKID_PLANE
22 16 SOUND_HELICOPTER
23 17 SOUND_BUS_START_PULL_AWAY
24 18 SOUND_BUS_START_PULL_AWAY_WITH_HORN
25 19 SOUND_TRUCK_START
26 1A SOUND_TRUCK_START_2
27 1B SOUND_APPLAUSE
28 1C SOUND_OOOOH
29 1D SOUND_SPLAT
30 1E SOUND_SPLAT_2
31 1F SOUND_JACKHAMMER
32 20 SOUND_CAR_HORN
33 21 SOUND_CAR_HORN_2
34 22 SOUND_SHEEP
35 23 SOUND_COW
36 24 SOUND_HORSE
37 25 SOUND_BLACKSMITH_ANVIL
38 26 SOUND_SAWMILL
39 27 SOUND_GOOD_YEAR
40 28 SOUND_BAD_YEAR
41 29 SOUND_RIP
42 2A SOUND_EXTRACT_AND_POP
43 2B SOUND_COMEDY_HIT
44 2C SOUND_MACHINERY
45 2D SOUND_RIP_2
46 2E SOUND_EXTRACT_AND_POP
47 2F SOUND_POP
48 30 SOUND_CARTOON_SOUND
49 31 SOUND_EXTRACT
50 32 SOUND_POP_2
51 33 SOUND_PLASTIC_MINE
52 34 SOUND_WIND
53 35 SOUND_COMEDY_BREAKDOWN
54 36 SOUND_CARTOON_CRASH
55 37 SOUND_BALLOON_SQUEAK
56 38 SOUND_CHAINSAW
57 39 SOUND_HEAVY_WIND
58 3A SOUND_COMEDY_BREAKDOWN_2
59 3B SOUND_JET_OVERHEAD
60 3C SOUND_COMEDY_CAR
61 3D SOUND_ANOTHER_JET_OVERHEAD
62 3E SOUND_COMEDY_CAR_2
63 3F SOUND_COMEDY_CAR_3
64 40 SOUND_COMEDY_CAR_START_AND_PULL_AWAY
65 41 SOUND_MAGLEV
66 42 SOUND_LOON_BIRD
67 43 SOUND_LION
68 44 SOUND_MONKEYS
69 45 SOUND_PLANE_CRASHING
70 46 SOUND_PLANE_ENGINE_SPUTTERING
71 47 SOUND_MAGLEV_2
72 48 SOUND_DISTANT_BIRD