Difference between revisions of "NML:Add font glyphs"

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m (There's no 'TILE' compression in NML anymore)
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{{NMLNavBlocksyntax}}
 
{{NMLNavBlocksyntax}}
   
A <code style="color:darkgreen">font-glpyh</code> block makes it possible to provide sprites for glyphs that don't have sprites in normal TTD. The syntax is as follows:
+
A <code style="color:darkgreen">font-glyph</code> block makes it possible to provide sprites for glyphs that don't have sprites in normal TTD. The syntax is as follows:
   
font_glpyh (&lt;font-size&gt;, &lt;base-char&gt;, &lt;image-file&gt;) {
+
font_glyph (&lt;font-size&gt;, &lt;base-char&gt;, &lt;image-file&gt;) {
 
[[NML:Realsprites|list of realsprites]]
 
[[NML:Realsprites|list of realsprites]]
 
}
 
}
   
The first parameter (<code style="color:darkgreen">&lt;font-size&gt;</code>) should be an identifier of the font size to use. Valid values are <code style="color:darkgreen">SMALL</code>, <code style="color:darkgreen">NORMAL</code> and <code style="color:darkgreen">LARGE</code>.
+
The first parameter (<code style="color:darkgreen">&lt;font-size&gt;</code>) should be an identifier of the font size to use. Valid values are <code style="color:darkgreen">SMALL</code>, <code style="color:darkgreen">NORMAL</code>, <code style="color:darkgreen">LARGE</code> and <code style="color:darkgreen">MONO</code>.
   
 
The second parameter (<code style="color:darkgreen">&lt;base-char&gt;</code>) is the number corresponding to the first character to provide a sprite for. Valid values are all unicode code points in the Basic Multilingual Plane (0-0xFFFF)
 
The second parameter (<code style="color:darkgreen">&lt;base-char&gt;</code>) is the number corresponding to the first character to provide a sprite for. Valid values are all unicode code points in the Basic Multilingual Plane (0-0xFFFF)

Revision as of 14:38, 20 November 2011

Block Syntax

A font-glyph block makes it possible to provide sprites for glyphs that don't have sprites in normal TTD. The syntax is as follows:

font_glyph (<font-size>, <base-char>, <image-file>) {
	list of realsprites
}

The first parameter (<font-size>) should be an identifier of the font size to use. Valid values are SMALL, NORMAL, LARGE and MONO.

The second parameter (<base-char>) is the number corresponding to the first character to provide a sprite for. Valid values are all unicode code points in the Basic Multilingual Plane (0-0xFFFF)

Parameter three <image-file> is a literal (quoted) string that specifies the file where the sprites are located.

<real-sprites> should be a list of real sprites. The first real sprite will be used for the character with code base-char;, the second for base-char + 1 and so on. These sprites should only use colour palette indices 0 (transparent), 1 (foreground), and 2 (shadow).