Difference between revisions of "Main Page"

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(Add road stops to feature tables)
 
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| [[Action0/Roadtypes | Roadtypes]]
 
| [[Action0/Roadtypes | Roadtypes]]
 
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| [[Action0/Roadtypes | Tramtypes]]
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| [[Action0/Tramtypes | Tramtypes]]
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| [[Action0/Road Stops| Road Stops]]
 
| ''Towns''
 
| ''Towns''
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|-
 
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| [[Action2/Single Set | Tramtypes]]
 
| [[Action2/Single Set | Tramtypes]]
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| [[Action2/Sprite Layout | Road Stops]]
 
| ''Towns''
 
| ''Towns''
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| [[VariationalAction2/Roadtypes | Roadtypes]]
 
| [[VariationalAction2/Roadtypes | Roadtypes]]
 
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| [[VariationalAction2/Roadtypes | Tramtypes]]
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| [[VariationalAction2/Tramtypes | Tramtypes]]
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| [[VariationalAction2/Road Stops | Road Stops]]
 
| [[VariationalAction2/Towns | Towns]]
 
| [[VariationalAction2/Towns | Towns]]
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| [[RandomAction2#Road_types | Roadtypes]]
 
| [[RandomAction2#Road_types | Roadtypes]]
 
|-
 
|-
| [[RandomAction2#Road_types | Tramtypes]]
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| [[RandomAction2#Tram_types | Tramtypes]]
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| [[RandomAction2#Road_stops | Road Stops]]
 
| ''Towns''
 
| ''Towns''
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| [[Action3/Roadtypes | Roadtypes]]
 
| [[Action3/Roadtypes | Roadtypes]]
 
|-
 
|-
| [[Action3/Roadtypes | Tramtypes]]
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| [[Action3/Tramtypes | Tramtypes]]
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| [[Action3 | Road Stops]]
 
| ''Towns''
 
| ''Towns''
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* [[CargoTypes | Cargo labels]] - Commonly used cargo labels
 
* [[CargoTypes | Cargo labels]] - Commonly used cargo labels
 
* [[ObjectLabels | Object classes]] - Commonly used object clases
 
* [[ObjectLabels | Object classes]] - Commonly used object clases
* [[RailtypeLabels | Railtype labels]] - Commonly used railtype labels
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* [[TracktypeLabels | Rail/road/tram type labels]] - Commonly used labels for rail/road/tram types
   
 
== Misc ==
 
== Misc ==

Latest revision as of 09:51, 11 June 2023

Sprite types

Action0 - Defines new properties for anything added or changed by the NewGRF
0 Vehicles Trains RoadVehicles Ships Aircraft
Stations Canals & Rivers Bridges Houses Global Settings
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Roadtypes
Tramtypes Road Stops Towns
Action1 - Defines one or more graphics sets
Action2 - Defines graphics set IDs
  • Basic Action2
2 Vehicles
Stations Canals & Rivers Bridges Houses Global Settings
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Roadtypes
Tramtypes Road Stops Towns
VarAction2Advanced - Advanced features of Variational Action 2
Global Variables
VA2 Vehicles
Stations Canals & Rivers Bridges Houses Global Settings
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Roadtypes
Tramtypes Road Stops Towns
R Vehicles
Stations Canals & Rivers Bridges Houses Global Settings
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Roadtypes
Tramtypes Road Stops Towns
Action3 - Associates Action 2s with an Action 0
3 Vehicles
Stations Canals & Rivers Bridges Houses Global Settings
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Roadtypes
Tramtypes Road Stops Towns
Action3LiveryOverride - Change wagon livery to match the engine
Action4 - Defines text strings
Action5 - Replaces base set sprites not present in the original TTD.
Action6 - Modifies the contents of the following sprite
Action7 - Conditionally skips sprites or jumps to a label
GameConfigFlags - Configuration flags for Action 7/9 Variable 85
Action8 - Defines GRFID, Name and Description
Action9 - (see action 7 above)
ActionA - Replaces TTD base set sprites
ActionB - Generates an error message
ActionC - Does nothing (can be used to embed comments)
ActionD - Assigns parameters and calculates results
ActionE - Deactivates a NewGRF file
ActionF - Defines new town name styles
Action10 - Defines a label for action 7/9
Action11 - Defines new sounds
Action12 - Adds Unicode font glyphs
Action13 - Translates GRF-specific strings
Action14 - Static NewGRF information (OpenTTD only)
RealSprites - Sprites that actually are drawn on the screen
RecolorSprites - Changing other sprites' colors

Graphics properties

TTD defaults

NewGRF commons

Misc

Game mechanics