Difference between revisions of "Main Page"

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= Sprite types =
+
== Sprite types ==
*;[[Action0]] - Defines new graphics feature properties
+
;[[Action0]] - Defines new properties for anything added or changed by the NewGRF
  +
:{| |-
** [[Action0General]] - Action 0 properties common to all vehicle types
 
  +
|rowspan="4" align="center" style="width:3em"|'''0'''
** [[Action0Trains]] - Action 0 properties for trains
 
  +
| [[Action0/Vehicles | Vehicles]]
** [[Action0RoadVehicles]] - Action 0 properties for road vehicles
 
  +
| [[Action0/Vehicles/Trains | Trains]]
** [[Action0Ships]] - Action 0 properties for ships
 
  +
| [[Action0/Vehicles/RoadVehicles | RoadVehicles]]
** [[Action0Planes]] - Action 0 properties for planes
 
  +
| [[Action0/Vehicles/Ships | Ships]]
** [[Action0Stations]] - Action 0 properties for new stations
 
  +
| [[Action0/Vehicles/Planes | Aircraft]]
** [[Action0Canals]] - Action 0]] - Properties for canals / rivers
 
  +
|-
** [[Action0Bridges]] - Defining properties of bridges
 
  +
| [[Action0/Stations | Stations]]
** [[Action0Houses]] - Action 0 properties of houses
 
  +
| [[Action0/Canals | Canals & Rivers]]
*** [[DefaultHouseProps]] - Default property values for TTD's houses
 
  +
| [[Action0/Bridges | Bridges]]
** [[Action0GeneralVariables| Action0GlobalVariables]] - Action 0 properties for global variables
 
  +
| [[Action0/Houses | Houses]]
** [[Action0IndustryTiles]] - Action 0 properties for industry tiles
 
  +
| [[Action0/Global Settings | Global Settings]]
*** [[IndustryTileDefaultProps]] - Default property values for TTD's industry tiles
 
  +
|-
** [[Action0Industries]] - Action 0 properties for industries
 
  +
| [[Action0/Industry Tiles | Industry Tiles]]
*** [[IndustryDefaultProps]] - Default properties values for TTD's industries
 
  +
| [[Action0/Industries | Industries]]
** [[Action0Cargos]] - Action 0 properties for cargo types
 
  +
| [[Action0/Cargos | Cargos]]
*** [[CargoDefaultProps]] - Default property values for TTD's cargo types
 
  +
| [[Action0/Sound Effects | Sound Effects]]
** [[Action0SoundEffects]] - Action 0 properties for new sound effects
 
  +
| [[Action0/Airports | Airports]]
** [[Action0Objects]] - Action 0 properties for new objects
 
  +
|-
** [[Action0Railtypes]] - Action 0 properties for rail types
 
  +
| ''Signals''
** [[Action0AirportTiles]] - Action 0 properties for airport tiles
 
  +
| [[Action0/Objects | Objects]]
** [[Action0Airports]] - Action 0 properties for airports
 
  +
| [[Action0/Railtypes | Railtypes]]
*;[[Action1]] - Defines a set of real sprites
 
  +
| [[Action0/Airport Tiles | Airport Tiles]]
*;[[Action2]] - Defines graphics set IDs
 
  +
| ''Towns''
** [[Action2Vehicles]] - Defining set-IDs for vehicles
 
  +
|}
** [[Action2Stations]] - Defining station set-IDs
 
  +
;[[Action1]] - Defines one or more graphics sets
** [[Action2Canals]] - Defining an action2 for canals
 
  +
;[[Action2]] - Defines graphics set IDs
** [[Action2HousesIndustryTiles]] - Defining an action 2 for houses, industry tiles and object
 
  +
* Basic Action2
** [[Action2Industries]] - Defining the industry production callback
 
  +
:{| |-
** [[Action2Cargos]] - Defining set-IDs for cargos
 
  +
|rowspan="4" align="center" style="width:3em"|'''2'''
** [[Action2Objects]] - Action2 for Objects
 
  +
|colspan=5| [[Action2/Vehicles | Vehicles]]
** [[Action2Railtypes]] - Action2 for Railtypes
 
  +
|-
** [[VariationalAction2]] - Variational Action 2
 
  +
| [[Action2/Stations | Stations]]
*** [[VarAction2Advanced]] - Advanced features of Variational Action 2
 
  +
| [[Action2/Single Set | Canals & Rivers]]
*** [[VarAction2Vehicles]] - Variational Action 2 Variables for Vehicles
 
  +
| ''Bridges''
*** [[VarAction2Stations]] - Variational Action 2 Variables for Stations
 
  +
| [[Action2/Sprite Layout | Houses]]
*** [[VarAction2Cities]] - Variational Action 2 Variables for Cities
 
  +
| ''Global Settings''
*** [[VarAction2Canals]] - Variational Action 2 Variables for Canals
 
  +
|-
*** [[VarAction2Bridges]] - Variational Action 2 Variables for Bridges
 
  +
| [[Action2/Sprite Layout | Industry Tiles]]
*** [[VarAction2Houses]] - Variational Action 2 Variables for Houses
 
  +
| [[Action2/Industries | Industries]]
*** [[VarAction2IndustryTiles]] - Variational Action 2 Variables for Industry and Airport Tiles
 
  +
| [[Action2/Single Set | Cargos]]
*** [[VarAction2Industries]] - Variational Action 2 Variables for Industries
 
  +
| [[Action2/Only Callback Failure | Sound Effects]]
*** [[VarAction2Cargos]] - Variational Action 2 Variables for cargos
 
  +
| [[Action2/Single Set | Airports]]
*** [[VarAction2NewSignals]] - Variational Action 2 Variables for New Signals
 
  +
|-
*** [[VarAction2Objects]] - Variational Action 2 Variables for Objects
 
  +
| [[Action2/Only Callback Failure | Signals]]
*** [[VarAction2Railtypes]] - Variational Action 2 for Railtypes
 
  +
| [[Action2/Sprite Layout | Objects]]
** [[RandomAction2]] - Randomized Action 2
 
  +
| [[Action2/Single Set | Railtypes]]
** [[Callbacks]] - List of available callbacks
 
  +
| [[Action2/Sprite Layout | Airport Tiles]]
*;[[Action3]] - Associates vehicles with graphics set IDs
 
  +
| ''Towns''
** [[Action3LiveryOverride]] - Change wagon livery to match the engine
 
  +
|}
*;[[Action4]] - Defines text strings
 
  +
* [[VariationalAction2]] - A conditional switch that determines a [[Callbacks|callback]] result or chains to another Action 2
*;[[Action5]] - Defines specific base graphics sets
 
  +
: [[VarAction2Advanced]] - Advanced features of Variational Action 2
*;[[Action6]] - Modifies the contents of the following sprite
 
  +
: [[GlobalVariables | Global Variables]]
*;[[Action7]] - Conditionally skips sprites or jumps to a label
 
  +
:{| |-
** [[TTDPatchFlags| GameConfigFlags]] - Configuration flags for Action 7/9 Variable 85
 
  +
|rowspan="4" align="center" style="width:3em"|'''VA2'''
*;[[Action8]] - Defines GRF ID, Name and Description
 
  +
|colspan=5| [[VariationalAction2/Vehicles | Vehicles]]
*;[[Action9]] - (see action 7 above)
 
  +
|-
*;[[ActionA]] - Modifies TTD base set sprites
 
  +
| [[VariationalAction2/Stations | Stations]]
*;[[ActionB]] - Generates an error message
 
  +
| [[VariationalAction2/Canals | Canals & Rivers]]
*;[[ActionC]] - Does nothing.
 
  +
| [[VariationalAction2/Bridges | Bridges]]
*;[[ActionD]] - Assigns parameters and calculates results
 
  +
| [[VariationalAction2/Houses | Houses]]
** [[ReadingOtherGRFParameters]] - Reading another GRF file's parameters
 
  +
| ''Global Settings''
** [[ReadingPatchVariables| ReadingGameSettings] - Reading game configuration settings
 
  +
|-
** [[GRFResourceManagement]] - Preventing conflicts with limited resources
 
  +
| [[VariationalAction2/Industry Tiles | Industry Tiles]]
*;[[ActionE]] - Deactivates a NewGRF file
 
  +
| [[VariationalAction2/Industries | Industries]]
*;[[ActionF]] - Defines new town name styles
 
  +
| [[VariationalAction2/Cargos | Cargos]]
*;[[Action10]] - Defines GOTO label for action 7/9
 
  +
| ''Sound Effects''
*;[[Action11]] - Defines new sound data
 
  +
| [[VariationalAction2/Airports | Airports]]
*;[[Action12]] - Load font glyphs
 
  +
|-
*;[[Action13]] - Translates GRF-specific strings (TTDPatch only)
 
  +
| [[VariationalAction2/Signals | Signals]]
*;[[Action14]] - Static NewGRF Information (OpenTTD only)
 
  +
| [[VariationalAction2/Objects | Objects]]
*;RealSprites - Sprites that actually get drawn on the screen
 
  +
| [[VariationalAction2/Railtypes | Railtypes]]
*;RecolorSprites - Changing how other sprites are drawn
 
  +
| [[VariationalAction2/Airport Tiles | Airport Tiles]]
  +
| [[VariationalAction2/Towns | Towns]]
  +
|}
  +
* [[RandomAction2]] - A randomized Variational Action 2
  +
:{| |-
  +
|rowspan="4" align="center" style="width:3em"|'''R'''
  +
|colspan=5| [[RandomAction2#Vehicles | Vehicles]]
  +
|-
  +
| [[RandomAction2#Stations | Stations]]
  +
| [[RandomAction2#Canals | Canals & Rivers]]
  +
| ''Bridges''
  +
| [[RandomAction2#Town_building_triggers | Houses]]
  +
| ''Global Settings''
  +
|-
  +
| [[RandomAction2#Industry_tile_triggers | Industry Tiles]]
  +
| [[RandomAction2#Industry_tile_triggers | Industries]]
  +
| ''Cargos''
  +
| ''Sound Effects''
  +
| [[RandomAction2#Stations | Airports]]
  +
|-
  +
| ''Signals''
  +
| [[RandomAction2#Objects | Objects]]
  +
| [[RandomAction2#Rail_types | Railtypes]]
  +
| [[RandomAction2#Stations | Airport Tiles]]
  +
| ''Towns''
  +
|}
   
  +
* [[Callbacks]] - List of available callbacks
= Graphics properties =
 
*; [[Palettes]] - Palettes used by the game
 
*; [[Coordinate]] - Coordinates used for sprite alignement
 
   
  +
;[[Action3]] - Associates Action 2s with an Action 0
= Misc =
 
  +
:{| |-
*; [[Base Costs]]
 
  +
|rowspan="4" align="center" style="width:3em"|'''3'''
*; [[Refit paths]]
 
  +
|colspan=5| [[Action3 | Vehicles]]
  +
|-
  +
| [[Action3 | Stations]]
  +
| [[Action3/Canals | Canals & Rivers]]
  +
| ''Bridges''
  +
| [[Action3 | Houses]]
  +
| ''Global Settings''
  +
|-
  +
| [[Action3 | Industry Tiles]]
  +
| [[Action3 | Industries]]
  +
| [[Action3 | Cargos]]
  +
| [[Action3 | Sound Effects]]
  +
| [[Action3 | Airports]]
  +
|-
  +
| [[Action3 | Signals]]
  +
| [[Action3 | Objects]]
  +
| [[Action3/Railtypes | Railtypes]]
  +
| [[Action3 | Airport Tiles]]
  +
| ''Towns''
  +
|}
  +
: [[Action3LiveryOverride]] - Change wagon livery to match the engine
  +
;[[Action4]] - Defines text strings
  +
;[[Action5]] - Replaces base set sprites not present in the original TTD.
  +
;[[Action6]] - Modifies the contents of the following sprite
  +
;[[Action7]] - Conditionally skips sprites or jumps to a label
  +
: [[TTDPatchFlags| GameConfigFlags]] - Configuration flags for Action 7/9 Variable 85
  +
;[[Action8]] - Defines GRFID, Name and Description
  +
;[[Action9]] - (see action 7 above)
  +
;[[ActionA]] - Replaces TTD base set sprites
  +
;[[ActionB]] - Generates an error message
  +
;[[ActionC]] - Does nothing (can be used to embed comments)
  +
;[[ActionD]] - Assigns parameters and calculates results
  +
* [[ReadingOtherGRFParameters]] - Reading another GRF file's parameters
  +
* [[ReadingPatchVariables| ReadingGameSettings]] - Reading game configuration settings
  +
* [[GRFResourceManagement]] - Preventing conflicts with limited resources
  +
;[[ActionE]] - Deactivates a NewGRF file
  +
;[[ActionF]] - Defines new town name styles
  +
;[[Action10]] - Defines a label for action 7/9
  +
;[[Action11]] - Defines new sounds
  +
;[[Action12]] - Adds Unicode font glyphs
  +
;[[Action13]] - Translates GRF-specific strings
  +
;[[Action14]] - Static NewGRF information (OpenTTD only)
  +
;[[RealSprites]] - Sprites that actually are drawn on the screen
  +
;[[RecolorSprites]] - Changing other sprites' colors
  +
  +
== Graphics properties ==
  +
* [[PalettesAndCoordinates#Palettes | Palettes]] - Palettes used by the game
  +
* [[PalettesAndCoordinates#Coordinates | Coordinates]] - Coordinates used for sprite alignement
  +
  +
== TTD defaults ==
  +
* [[DefaultHouseProps]] - Default property values for TTD's houses
  +
* [[IndustryTileDefaultProps]] - Default property values for TTD's industry tiles
  +
* [[IndustryDefaultProps]] - Default properties values for TTD's industries
  +
* [[CargoDefaultProps]] - Default property values for TTD's cargo types
  +
* [[VehicleIDs]] - Default vehicle IDs
  +
* [[NML:Default_Vehicle_Properties]] - Default Vehicle Properties (NML)
  +
* [[AirportTypes]] - Default Airport IDs
  +
* [[AirportTileDefaultProps]] - Default airport tile properties
  +
  +
== NewGRF commons ==
  +
* [[Action0Cargos#CargoClasses_.2816.29 | Cargo classes]] - Commonly used cargo classes
  +
* [[CargoTypes | Cargo labels]] - Commonly used cargo labels
  +
* [[ObjectLabels | Object classes]] - Commonly used object clases
  +
* [[RailtypeLabels | Railtype labels]] - Commonly used railtype labels
  +
  +
== Misc ==
  +
* [[Features]] - List of all features and feature-specific actions.
  +
* [[BaseCosts | Base Costs]]
  +
* [[VehicleRefitting | Vehicle Refitting]]
  +
* [[GrfLoadingStages | GRF loading stages]]
  +
* [[GlobalVariables | Global variables]]
  +
* [[Storages | Storages]]
  +
* [[StringCodes | String control codes]]
  +
* [[TextIDs | Text IDs (TTD + TTDPatch + NewGRF defined)]]
  +
* [[GRFActionsDetailed | Syntax details]]
  +
* [[Version numbers | Types of version numbers used throughout the specs]]
  +
* [[DebuggingGRFCode | Debugging NewGRFs]]
  +
* [[SpriteErrors | TTDPatch error codes on loading NewGRFs]]
  +
  +
== Game mechanics ==
  +
* [[TownZones | Town zones]]
  +
* [[NMLMain | NML]]

Revision as of 01:36, 6 November 2012

Sprite types

Action0 - Defines new properties for anything added or changed by the NewGRF
0 Vehicles Trains RoadVehicles Ships Aircraft
Stations Canals & Rivers Bridges Houses Global Settings
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Towns
Action1 - Defines one or more graphics sets
Action2 - Defines graphics set IDs
  • Basic Action2
2 Vehicles
Stations Canals & Rivers Bridges Houses Global Settings
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Towns
VarAction2Advanced - Advanced features of Variational Action 2
Global Variables
VA2 Vehicles
Stations Canals & Rivers Bridges Houses Global Settings
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Towns
R Vehicles
Stations Canals & Rivers Bridges Houses Global Settings
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Towns
Action3 - Associates Action 2s with an Action 0
3 Vehicles
Stations Canals & Rivers Bridges Houses Global Settings
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Towns
Action3LiveryOverride - Change wagon livery to match the engine
Action4 - Defines text strings
Action5 - Replaces base set sprites not present in the original TTD.
Action6 - Modifies the contents of the following sprite
Action7 - Conditionally skips sprites or jumps to a label
GameConfigFlags - Configuration flags for Action 7/9 Variable 85
Action8 - Defines GRFID, Name and Description
Action9 - (see action 7 above)
ActionA - Replaces TTD base set sprites
ActionB - Generates an error message
ActionC - Does nothing (can be used to embed comments)
ActionD - Assigns parameters and calculates results
ActionE - Deactivates a NewGRF file
ActionF - Defines new town name styles
Action10 - Defines a label for action 7/9
Action11 - Defines new sounds
Action12 - Adds Unicode font glyphs
Action13 - Translates GRF-specific strings
Action14 - Static NewGRF information (OpenTTD only)
RealSprites - Sprites that actually are drawn on the screen
RecolorSprites - Changing other sprites' colors

Graphics properties

TTD defaults

NewGRF commons

Misc

Game mechanics