Difference between revisions of "Main Page"

From GRFSpecs
Jump to navigationJump to search
(IndustryIDs are part of IndustryDefaultProps)
(There are global settings (feat. 08) and global variables. Make that distinction clearer)
Line 12: Line 12:
 
| [[Action0/Bridges | Bridges]]
 
| [[Action0/Bridges | Bridges]]
 
| [[Action0/Houses | Houses]]
 
| [[Action0/Houses | Houses]]
| [[Action0/Global Variables | Global Variables]]
+
| [[Action0/Global Settings | Global Settings]]
 
|-
 
|-
 
| [[Action0/Industry Tiles | Industry Tiles]]
 
| [[Action0/Industry Tiles | Industry Tiles]]
Line 52: Line 52:
 
* [[VariationalAction2]] - Variational Action 2
 
* [[VariationalAction2]] - Variational Action 2
 
: [[VarAction2Advanced]] - Advanced features of Variational Action 2
 
: [[VarAction2Advanced]] - Advanced features of Variational Action 2
  +
: [[GlobalVariables | Global Variables]]
 
:{| |-
 
:{| |-
 
|colspan=5| [[VariationalAction2/Vehicles | Vehicles]]
 
|colspan=5| [[VariationalAction2/Vehicles | Vehicles]]
Line 59: Line 60:
 
| [[VariationalAction2/Bridges | Bridges]]
 
| [[VariationalAction2/Bridges | Bridges]]
 
| [[VariationalAction2/Houses | Houses]]
 
| [[VariationalAction2/Houses | Houses]]
| [[GlobalVariables | Global Variables]]
+
| ''Global Settings''
 
|-
 
|-
 
| [[VariationalAction2/Industry Tiles | Industry Tiles]]
 
| [[VariationalAction2/Industry Tiles | Industry Tiles]]

Revision as of 19:11, 24 October 2011

Sprite types

Action0 - Defines new graphics feature properties
Vehicles Trains RoadVehicles Ships Aircraft
Stations Canals & Rivers Bridges Houses Global Settings
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Towns
Action1 - Defines a set of real sprites
Action2 - Defines graphics set IDs
  • Basic Action2
Vehicles
Stations Canals & Rivers Bridges Houses Global Variables
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Towns
VarAction2Advanced - Advanced features of Variational Action 2
Global Variables
Vehicles
Stations Canals & Rivers Bridges Houses Global Settings
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Towns
Vehicles
Stations Canals & Rivers Bridges Houses Global Variables
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Towns
Action3 - Associates features (Action0 IDs) with graphics set IDs
Vehicles
Stations Canals & Rivers Bridges Houses Global Variables
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Towns
Action3LiveryOverride - Change wagon livery to match the engine
Action4 - Defines text strings
Action5 - Defines specific base graphics sets
Action6 - Modifies the contents of the following sprite
Action7 - Conditionally skips sprites or jumps to a label
GameConfigFlags - Configuration flags for Action 7/9 Variable 85
Action8 - Defines GRFID, Name and Description
Action9 - (see action 7 above)
ActionA - Replaces TTD base set sprites
ActionB - Generates an error message
ActionC - Does nothing.
ActionD - Assigns parameters and calculates results
ActionE - Deactivates a NewGRF file
ActionF - Defines new town name styles
Action10 - Defines GOTO label for action 7/9
Action11 - Defines new sound data
Action12 - Load font glyphs
Action13 - Translates GRF-specific strings
Action14 - Static NewGRF Information (OpenTTD only)
RealSprites - Sprites that actually get drawn on the screen
RecolorSprites - Changing how other sprites are drawn

Graphics properties

TTD defaults

NewGRF commons

Misc

Game mechanics