Difference between revisions of "Main Page"

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(link varaction2 airports)
(do not make airport tiles link directly to industry tiles, but use the redirect)
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| [[VariationalAction2/Objects | Objects]]
 
| [[VariationalAction2/Objects | Objects]]
 
| [[VariationalAction2/Railtypes | Railtypes]]
 
| [[VariationalAction2/Railtypes | Railtypes]]
| [[VariationalAction2/Industry Tiles | Airport Tiles]]
+
| [[VariationalAction2/Airport Tiles | Airport Tiles]]
 
| [[VariationalAction2/Towns | Towns]]
 
| [[VariationalAction2/Towns | Towns]]
 
|}
 
|}

Revision as of 21:24, 21 June 2011

Sprite types

Action0 - Defines new graphics feature properties
Vehicles Trains RoadVehicles Ships Aircraft
Stations Canals Bridges Houses Global Variables
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Towns
Action1 - Defines a set of real sprites
Action2 - Defines graphics set IDs
  • Basic Action2
Vehicles
Stations Canals Bridges Houses Global Variables
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Towns
VarAction2Advanced - Advanced features of Variational Action 2
Vehicles
Stations Canals Bridges Houses Global Variables
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Towns
Vehicles
Stations Canals Bridges Houses Global Variables
Industry Tiles Industries Cargos Sound Effects Airports
Signals Objects Railtypes Airport Tiles Towns
Action3 - Associates vehicles with graphics set IDs
Action3LiveryOverride - Change wagon livery to match the engine
Action4 - Defines text strings
Action5 - Defines specific base graphics sets
Action6 - Modifies the contents of the following sprite
Action7 - Conditionally skips sprites or jumps to a label
GameConfigFlags - Configuration flags for Action 7/9 Variable 85
Action8 - Defines GRFID, Name and Description
Action9 - (see action 7 above)
ActionA - Replaces TTD base set sprites
ActionB - Generates an error message
ActionC - Does nothing.
ActionD - Assigns parameters and calculates results
ActionE - Deactivates a NewGRF file
ActionF - Defines new town name styles
Action10 - Defines GOTO label for action 7/9
Action11 - Defines new sound data
Action12 - Load font glyphs
Action13 - Translates GRF-specific strings
Action14 - Static NewGRF Information (OpenTTD only)
RealSprites - Sprites that actually get drawn on the screen
RecolorSprites - Changing how other sprites are drawn

Graphics properties

TTD defaults

NewGRF commons

Misc

Game mechanics