Difference between revisions of "Main Page"

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== Sprite types ==
 
== Sprite types ==
*;[[Action0]] - Defines new graphics feature properties
+
;[[Action0]] - Defines new graphics feature properties
  +
:{| |-
** [[Action0General| Action0Vehicles]] - Action 0 properties common to all vehicle types
 
  +
| [[Action0/Vehicles | Vehicles]]
*** [[Action0Trains]] - Action 0 properties for trains
 
  +
| [[Action0/Vehicles/Trains | Trains]]
*** [[Action0RoadVehicles]] - Action 0 properties for road vehicles
 
  +
| [[Action0/Vehicles/RoadVehicles | RoadVehicles]]
*** [[Action0Ships]] - Action 0 properties for ships
 
  +
| [[Action0/Vehicles/Ships | Ships]]
*** [[Action0Planes]] - Action 0 properties for planes
 
  +
| [[Action0/Vehicles/Planes | Planes]]
** [[Action0Stations]] - Action 0 properties for new stations
 
  +
|-
** [[Action0Canals]] - Action 0 - Properties for canals / rivers
 
  +
| [[Action0/Stations | Stations]]
** [[Action0Bridges]] - Action 0 properties of bridges
 
  +
| [[Action0/Canals | Canals]]
** [[Action0Houses]] - Action 0 properties of houses
 
  +
| [[Action0/Bridges | Bridges]]
** [[Action0GeneralVariables| Action0GlobalVariables]] - Action 0 properties for global variables
 
  +
| [[Action0/Houses | Houses]]
** [[Action0IndustryTiles]] - Action 0 properties for industry tiles
 
  +
| [[Action0/Global Variables | Global Variables]]
** [[Action0Industries]] - Action 0 properties for industries
 
  +
|-
** [[Action0Cargos]] - Action 0 properties for cargo types
 
  +
| [[Action0/Industry Tiles | Industry Tiles]]
** [[Action0SoundEffects]] - Action 0 properties for new sound effects
 
  +
| [[Action0/Industries | Industries]]
** [[Action0Objects]] - Action 0 properties for new objects
 
  +
| [[Action0/Cargos | Cargos]]
** [[Action0Railtypes]] - Action 0 properties for rail types
 
  +
| [[Action0/Sound Effects | Sound Effects]]
** [[Action0AirportTiles]] - Action 0 properties for airport tiles
 
  +
| [[Action0/Airport Tiles | Airport Tiles]]
** [[Action0Airports]] - Action 0 properties for airports
 
  +
|-
*;[[Action1]] - Defines a set of real sprites
 
  +
| [[Action0/Objects | Objects]]
*;[[Action2]] - Defines graphics set IDs
 
  +
| [[Action0/Railtypes | Railtypes]]
** [[Action2Vehicles]] - Defining set-IDs for vehicles
 
  +
| [[Action0/Airports | Airports]]
** [[Action2Stations]] - Defining station set-IDs
 
  +
|
** [[Action2Canals]] - Defining an action2 for canals
 
  +
|
** [[Action2HousesIndustryTiles]] - Defining an action 2 for houses, industry tiles and object
 
  +
|}
** [[Action2Industries]] - Defining the industry production callback
 
** [[Action2Cargos]] - Defining set-IDs for cargos
+
;[[Action1]] - Defines a set of real sprites
  +
;[[Action2]] - Defines graphics set IDs
** [[Action2Objects]] - Action2 for Objects
 
** [[Action2Railtypes]] - Action2 for Railtypes
+
* Basic Action2
  +
:{| |-
** [[VariationalAction2]] - Variational Action 2
 
  +
| [[Action2Vehicles | Vehicles]]
*** [[VarAction2Advanced]] - Advanced features of Variational Action 2
 
  +
| [[Action2Stations | Stations]]
*** [[VarAction2Vehicles]] - Variational Action 2 Variables for Vehicles
 
  +
| [[Action2Cargos | Canals]]
*** [[VarAction2Stations]] - Variational Action 2 Variables for Stations
 
  +
| [[Action2HousesIndustryTiles | Houses]]
*** [[VarAction2 Towns]] - Variational Action 2 Variables for Towns
 
  +
| [[Action2HousesIndustryTiles | Industry Tiles]]
*** [[VarAction2Canals]] - Variational Action 2 Variables for Canals
 
  +
|-
*** [[VarAction2Bridges]] - Variational Action 2 Variables for Bridges
 
  +
| [[Action2Industries | Industries]]
*** [[VarAction2Houses]] - Variational Action 2 Variables for Houses
 
  +
| [[Action2Cargos | Cargos]]
*** [[VarAction2IndustryTiles]] - Variational Action 2 Variables for Industry and Airport Tiles
 
  +
| [[Action2HousesIndustryTiles | Airport Tiles]]
*** [[VarAction2Industries]] - Variational Action 2 Variables for Industries
 
  +
| [[Action2HousesIndustryTiles | Objects]]
*** [[VarAction2Cargos]] - Variational Action 2 Variables for cargos
 
  +
| [[Action2Cargos | Railtypes]]
*** [[VarAction2NewSignals]] - Variational Action 2 Variables for New Signals
 
  +
|}
*** [[VarAction2Objects]] - Variational Action 2 Variables for Objects
 
*** [[VarAction2Railtypes]] - Variational Action 2 for Railtypes
+
* [[VariationalAction2]] - Variational Action 2
  +
: [[VarAction2Advanced]] - Advanced features of Variational Action 2
*** [[VarAction2IndustryTiles| VarAction2AirportTiles]] - Variational Action 2 Variables for Industry and Airport Tiles
 
  +
:{| |-
** [[RandomAction2]] - Randomized Action 2
 
  +
| [[VariationalAction2/Vehicles | Vehicles]]
** [[Callbacks]] - List of available callbacks
 
  +
| [[VariationalAction2/Stations | Stations]]
*;[[Action3]] - Associates vehicles with graphics set IDs
 
  +
| [[VariationalAction2/Canals | Canals]]
** [[Action3LiveryOverride]] - Change wagon livery to match the engine
 
  +
| [[VariationalAction2/Bridges | Bridges]]
*;[[Action4]] - Defines text strings
 
  +
| [[VariationalAction2/Houses | Houses]]
*;[[Action5]] - Defines specific base graphics sets
 
  +
|-
*;[[Action6]] - Modifies the contents of the following sprite
 
  +
| [[VariationalAction2/Industry Tiles | Industry Tiles]]
*;[[Action7]] - Conditionally skips sprites or jumps to a label
 
  +
| [[VariationalAction2/Industries | Industries]]
** [[TTDPatchFlags| GameConfigFlags]] - Configuration flags for Action 7/9 Variable 85
 
  +
| [[VariationalAction2/Cargos | Cargos]]
*;[[Action8]] - Defines GRFID, Name and Description
 
  +
| [[VariationalAction2/Signals | Signals]]
*;[[Action9]] - (see action 7 above)
 
  +
| [[VariationalAction2/Industry Tiles | Airport Tiles]]
*;[[ActionA]] - Replaces TTD base set sprites
 
  +
|-
*;[[ActionB]] - Generates an error message
 
  +
| [[VariationalAction2/Objects | Objects]]
*;[[ActionC]] - Does nothing.
 
  +
| [[VariationalAction2/Railtypes | Railtypes]]
*;[[ActionD]] - Assigns parameters and calculates results
 
  +
| [[VariationalAction2/Towns | Towns]]
** [[ReadingOtherGRFParameters]] - Reading another GRF file's parameters
 
  +
|
** [[ReadingPatchVariables| ReadingGameSettings]] - Reading game configuration settings
 
  +
|
** [[GRFResourceManagement]] - Preventing conflicts with limited resources
 
  +
|}
*;[[ActionE]] - Deactivates a NewGRF file
 
  +
* [[RandomAction2]] - Randomized Action 2
*;[[ActionF]] - Defines new town name styles
 
  +
* [[Callbacks]] - List of available callbacks
*;[[Action10]] - Defines GOTO label for action 7/9
 
  +
;[[Action3]] - Associates vehicles with graphics set IDs
*;[[Action11]] - Defines new sound data
 
  +
: [[Action3LiveryOverride]] - Change wagon livery to match the engine
*;[[Action12]] - Load font glyphs
 
*;[[Action13]] - Translates GRF-specific strings
+
;[[Action4]] - Defines text strings
  +
;[[Action5]] - Defines specific base graphics sets
*;[[Action14]] - Static NewGRF Information (OpenTTD only)
 
*;[[RealSprites]] - Sprites that actually get drawn on the screen
+
;[[Action6]] - Modifies the contents of the following sprite
*;[[RecolorSprites]] - Changing how other sprites are drawn
+
;[[Action7]] - Conditionally skips sprites or jumps to a label
  +
: [[TTDPatchFlags| GameConfigFlags]] - Configuration flags for Action 7/9 Variable 85
  +
;[[Action8]] - Defines GRFID, Name and Description
  +
;[[Action9]] - (see action 7 above)
  +
;[[ActionA]] - Replaces TTD base set sprites
  +
;[[ActionB]] - Generates an error message
  +
;[[ActionC]] - Does nothing.
  +
;[[ActionD]] - Assigns parameters and calculates results
  +
* [[ReadingOtherGRFParameters]] - Reading another GRF file's parameters
  +
* [[ReadingPatchVariables| ReadingGameSettings]] - Reading game configuration settings
  +
* [[GRFResourceManagement]] - Preventing conflicts with limited resources
  +
;[[ActionE]] - Deactivates a NewGRF file
  +
;[[ActionF]] - Defines new town name styles
  +
;[[Action10]] - Defines GOTO label for action 7/9
  +
;[[Action11]] - Defines new sound data
  +
;[[Action12]] - Load font glyphs
  +
;[[Action13]] - Translates GRF-specific strings
  +
;[[Action14]] - Static NewGRF Information (OpenTTD only)
  +
;[[RealSprites]] - Sprites that actually get drawn on the screen
  +
;[[RecolorSprites]] - Changing how other sprites are drawn
   
 
== Graphics properties ==
 
== Graphics properties ==

Revision as of 20:08, 17 June 2011

Sprite types

Action0 - Defines new graphics feature properties
Vehicles Trains RoadVehicles Ships Planes
Stations Canals Bridges Houses Global Variables
Industry Tiles Industries Cargos Sound Effects Airport Tiles
Objects Railtypes Airports
Action1 - Defines a set of real sprites
Action2 - Defines graphics set IDs
  • Basic Action2
Vehicles Stations Canals Houses Industry Tiles
Industries Cargos Airport Tiles Objects Railtypes
VarAction2Advanced - Advanced features of Variational Action 2
Vehicles Stations Canals Bridges Houses
Industry Tiles Industries Cargos Signals Airport Tiles
Objects Railtypes Towns
Action3 - Associates vehicles with graphics set IDs
Action3LiveryOverride - Change wagon livery to match the engine
Action4 - Defines text strings
Action5 - Defines specific base graphics sets
Action6 - Modifies the contents of the following sprite
Action7 - Conditionally skips sprites or jumps to a label
GameConfigFlags - Configuration flags for Action 7/9 Variable 85
Action8 - Defines GRFID, Name and Description
Action9 - (see action 7 above)
ActionA - Replaces TTD base set sprites
ActionB - Generates an error message
ActionC - Does nothing.
ActionD - Assigns parameters and calculates results
ActionE - Deactivates a NewGRF file
ActionF - Defines new town name styles
Action10 - Defines GOTO label for action 7/9
Action11 - Defines new sound data
Action12 - Load font glyphs
Action13 - Translates GRF-specific strings
Action14 - Static NewGRF Information (OpenTTD only)
RealSprites - Sprites that actually get drawn on the screen
RecolorSprites - Changing how other sprites are drawn

Graphics properties

TTD defaults

NewGRF commons

Misc

Game mechanics