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Action 0 properties for planes

Action 0 - Properties for planes

Defining properties of planes.




08| |B|Sprite (FF for new graphics)

09| |B|Is helicopter? 2=no, 0=yes

0A| |B|Is large? 0=no, 1=yes (i.e. can't safely land on small airports)

0B| |B|Cost factor

0C| |B|Speed in mph*8

0D| |B|Acceleration

0E| |B|Running cost factor

0F| |W|Passenger capacity

11| |B|Mail capacity

12| |B|Sound effect

13|6|D|Bit mask of cargo types available for refitting, see column 2 (Bit Value) in CargoTypes

14|6|B|Callback flags bit mask, see below

15|(a)|B|Refit cost, using 1/32 of the default refit cost base

16|(b)|B|Retire vehicle early, this many years before the end of phase 2 (see Action0General)

17|(c)|B|Miscellaneous vehicle flags, none defined yet

18|(c)|W|Refittable cargo classes, see train prop. 28

19|(c)|W|Non-refittable cargo classes, see train prop. 29||

Version codes:


(a)|2.0.1 alpha 30

(b)|2.0.1 alpha 44

(c)|2.0.1 alpha 58||


Sound effect (12)

The following sound effects are used by planes (note, the setting is ignored for helicopters):


06|Propeller sound 1

07|Jet sound 1


3D|Jet sound 2

45|Propeller sound 2

46|Jet sound 3||

Callbacks (14)

For planes, the following callbacks have to be enabled by setting the corresponding bit in property 14 (certain other, not as frequently used callbacks are available without setting a bit here)::

||Bit|Value|Variable 0C value|Callback

2|4|12|Load amount

3|8|15|Set refitted capacity

5|20|19|show a suffix after the cargo type name

6|40|2D|Select color mapping for vehicle

7|80|33|Sound effect callbacks||

Bit is the bit you have to set, you do this by adding all the values for all the bits. Variable 0C value is what variable 0C will be set to, for checking it in the variational action 2 for callbacks.